Sparklite information 13 glöps
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- personal:
- game Amstrad CPC Imperial Mahjong by Arkos [web] & Les Sucres en Morceaux [web]
- Technically top notch..! And fun too: on the second round I got the table cleared.
- isokadded on the 2016-10-15 23:14:30
- game Amstrad CPC Imperial Mahjong by Arkos [web] & Les Sucres en Morceaux [web]
- Had to get WinAPE running and see how is this possible... :-) First I thought it's MODE 1 all right, but with clever colour changes per line. Seemed that far more colours were packed tightly together, though. Then I had to check that my eyes are seeing right, because while I debugged per instruction I saw MODE 0 is being used?!? But it seems all MODE 1? Good thing that I debugged a bit more... :-D Very nicely designed tilesets and good colour choices for MODE 1 parts..! Too bad it's practically impossible to do fast paced games using this mode.
- rulezadded on the 2016-10-15 23:11:49
- demo Amstrad CPC Batman Forever by Batman Group
- I added a webcam recorded video from a single disk version to YouTube. Hope you like..!
http://www.youtube.com/watch?v=ZD-rXnRU4nE - isokadded on the 2011-03-22 21:04:21
- demo Amstrad CPC Batman Forever by Batman Group
- Shows some of the CPCs potential... =)
- rulezadded on the 2011-03-21 14:05:01
- 128b Amstrad CPC TV Noise by Les Sucres en Morceaux [web]
- ;-)
- rulezadded on the 2010-11-25 00:37:29
- 64b Amstrad CPC TV Noise CPC
- CPC Oneliner... :-) 63 bytes in BASIC? As a coder I find it pretty although there have been too many of these around lately.
So instead of flooding pouet.net with another prod, I'll just give one away in here. It's short and rather random in (full) 4 colors and squeezed down to 16 bytes. "TV Noise CPC - Tiny" in Assembler, anyone?
Code:org &7f00 run &7f00 di ld b,&bd .rndLoop ld d,a ; a <- 8-bit random routine (begin) ld a,r ; .. add d ; .. rrca ; (end), 5 bytes out (c),a set 7,h ld (hl),a inc hl jr rndLoop
The idea was presented in this MSX forum by ARTRAG, although I think it's quite well known(?) trick when using Z80.
For a quicker tranfer to your CPC ;-) you can also type it in BASIC ... or Cut&Paste to your favourite emulator, if you wish.
Code:10 a%=&7F00:MEMORY a%-1 20 READ b%:IF b%<0 THEN CALL &7F00 ELSE POKE a%,b%:a%=a%+1:GOTO 20 30 DATA &F3,6,&BD,&57,&ED,&5F,&82,15,&ED,&79,&CB, &FC,&77,&23,&18,&F3,0,-1
- rulezadded on the 2010-11-18 22:03:01
- game invitation Commodore 64 Breakpoint 2006 Invitation
- This was funny..! :) I liked the "Lion Sleeps Tonight" tune in the end. Here's a dog&hippo-animation with same theme:
http://mapage.noos.fr/aromefort/lion_seul_col.avi
- isokadded on the 2006-03-23 12:02:42
- demo Amstrad CPC DTC by Arkos [web] & Overlanders [web]
- Rulez-mark, definately. Very nice "per line" effects and gfx running at full framerate.
- isokadded on the 2006-02-24 16:47:38
- Amstrad CPC Climax-G by Les Sucres en Morceaux [web]
- Absolute "rulez"-mark for this one. Just take a look at the screenshot... Beautiful shades on green screen (or BW monitor). Nice work, SuperSly! I'm waiting for the color version as well!
- rulezadded on the 2006-02-24 16:34:30
account created on the 2006-02-24 16:26:51