Psycho information 467 glöps
- general:
- level: user
- personal:
- first name: Henrik
- last name: Münther
- portals:
- demozoo: profile
- cdcs:
- cdc #1: Tint by The Black Lotus [web]
- cdc #2: Iconoclast by Andromeda Software Development [web]
- cdc #3: Stargazer by Orb [web] & Andromeda [web]
- 4k procedural graphics Windows Marching Embryos by Dark CodeX Crew [web]
- btw, you can use GSA if you at least want to ensure it compiles outside "nvidia-glsl": http://developer.amd.com/tools/shader/Pages/default.aspx#download
- isokadded on the 2011-05-28 11:35:29
- 4k procedural graphics Windows Marching Embryos by Dark CodeX Crew [web]
- digitalerr0r: Nope, 'half' is not part of glsl either.
- isokadded on the 2011-05-28 11:33:07
- 4k Windows Michigan by Loonies [web]
- neptun: strange.. Works fine on my W764/v270/GTX460 work machine - maybe you don't have the requested resolution.
I just updated the archive so the dx11 versions are less dirty (found some space) and the dx10 versions now have the full 1 mil. particles (kept one of the old 512k versions for slow machines) - it's actually faster than the dx11 version on my 6870. - isokadded on the 2011-05-02 23:51:26
- 4k Windows Whispers by Cocoon [web] & The Planet Of Leather Moomins [web]
- yeah, 88 is mostly enough, except for the tunnel part. Guess that should be part of the slow'n'niece version. At 88 it goes 15-22 fps here on 6870.
I doubt that ugly defined (but indeed 1k/4k useable because of that) EXT extension will ever make it outside nvidia, and btw, with 4052 bytes it's not needed ;)
pow is pow(gentype, gentype), so I think it's correct that they have to be same dimension. - isokadded on the 2011-04-30 22:58:04
- 4k Windows Whispers by Cocoon [web] & The Planet Of Leather Moomins [web]
- Not quite final when being nvidia only due to glsl errors... (and 4k version just crashes straight away)
gShaderReplacer fix: (can't raise a vec2 with a float)
Code:<Application Name="whispers_final.exe" Name0="whispers_final_FullResSlow.exe"> <StringReplacer Src="(n,g)),w)" Dst="(n,g)),vec2(w))"/> </Application>
But nice 'bulb, seems like some z block optimization (haven't digged into the minified shader), but still it should be able to render the edgers correctly (especially when not 4k..) - isokadded on the 2011-04-30 21:51:17
- 4k Windows Michigan by Loonies [web]
- Have to say that our early fluids thoughts was grid based with more traditional raymarched rendering, and didn't really seemed feasible size wise (for something sufficiently interesting..) and we more or less dropped the idea, and was back to scratch in trying to find something NEW for 4k instead of just raymarching like everyone else...
Breakthrough was when Maytz sometimes in february proposed something less physical, but particle based like Agenda, and I read up on smash's blog piece, noticed the screen space spawning in particular, and got the main idea of using distance functions for spawning/shading/affecting.
I think Maytz is half a day off, but it went from a bunch of scenes to something resembling an intro during thursday, and when leaving EG for the awards on friday I had a complete intro that could use some minor tuning but was fully deliverable and below 4k (and without much chance of finding space to add more). That was a great feeling, and no need to code at the afterparty either :)
For a more technical engine description I wrote this post on beyond3d - isokadded on the 2011-04-28 01:27:11
- demo Windows We Crave Sustenance by PlayPsyCo [web]
- Was nice in the compo (thought it was supposed to be a 6970 there though..), but NVGL only => no thumb.
- isokadded on the 2011-04-27 18:27:43
- demo Amiga AGA Human Traffic by Ghostown & Loonies [web]
- Great work guys. Supersmooth design :)
- rulezadded on the 2011-04-25 17:11:10
- 64k Windows We Have Accidently Borrowed Your Votedisk by Razor 1911 [web]
- meh..
Maybe a for the name.. - isokadded on the 2011-04-25 16:55:51
- 4k Windows Michigan by Loonies [web]
- Decent quality 720p video and youtube.
Normal video codecs just aren't suited for this kind of "noisy" yet clean visuals, so even at high bitrates it looks so-so. - isokadded on the 2011-04-25 13:21:47
account created on the 2002-04-03 23:10:20