gloky information 109 glöps
- general:
- level: user
- personal:
- first name: vincent
- last name: guesdon
- intro Amstrad Plus Eerie Forest by Logon System
- very nice demo
- rulezadded on the 2018-02-15 07:46:43
- demo Amstrad Plus CRTC³ by Flower Corp. & Futurs [web] & X-men
- nice demo
- rulezadded on the 2018-02-15 07:44:06
- demo Atari STe rise of the blackstorm by Mystic Bytes [web]
- very nice demo
c2p fx are impressive
nice tune - rulezadded on the 2018-02-10 07:37:43
- demo Atari ST Glokzilla by MJJ Prod [web]
- thanx for all the very nice comments
and apologise to be so long to answer
the dots at the end, is 6 sinus dots with delay vector
i work on 8 sinus dot and other thing for the next demo, but i'm ill so inefficient for the moment
i didn't expect so much success for the demo
thanx again
i hope release new demo in 2018
with the help of other mjj members
mr nours coded the transitions and hiden things - isokadded on the 2018-02-08 07:55:57
- intro Atari ST SH9654 by Orion_ [web]
- very nice fx
- rulezadded on the 2017-07-17 21:44:17
- demo Atari ST Atari STe Beamdot by MJJ Prod [web]
- @baah : yes there is 6492 dots on screen at the same time
the x1...xn of the dot are constant
some explanations:
at frame 0 each dot is (x1,y1) to (xn,yn) then at
frame 1 each dot is (x1,new y), (x2,y1) (x3,y2) to (xn,yn-1)
then at frame 3 (x1,new y),(x2,'old new y') (x3,y1) (x4,y2) to (xn,yn-2)
etc
the new y at each frame is a combination of 8 sinus with linear parameter calced each frame
i use 2 plan in beamdot to gain machine time in clearing the screen
and 4 plan in hypnodot to gain strong extra time in clearing the screen and in the generated code
i use plans like a buffer and plot pixel by batch of 12 buffer in 12 frame - isokadded on the 2017-07-14 18:58:12
- demo Atari ST Atari STe Beamdot by MJJ Prod [web]
- Dbug, 6492 dots
- isokadded on the 2017-07-11 12:47:09
account created on the 2017-07-10 23:29:05