pixtur information 585 glöps
- general:
- level: user
- personal:
- first name: Thomas
- last name: Mann
- cdcs:
- cdc #1: asdf
- cdc #2: fr-074: 02:20 by Farbrausch [web]
- cdc #3: No ambition by Quite & T-Rex [web]
- cdc #4: Vague by MadWizards [web]
- 64k Windows Offscreen Colonies by Conspiracy [web]
- Instant goosebumps. Zoom's wizardry is already incredible. But after seeing the insane amount of work that went into the tool, my respect and admiration reached a new level. Mixing the this amount of design and tech with a stellar soundtrack makes it the perfect crowdpleaser.
And being greeting in such a production completes my demoscene career. Now I can finally relax and start collecting stamps. - rulezadded on the 2015-04-06 23:29:03
- demo Windows Coronoid by Still [web]
- @ntsc: haha, that's precisely what I wrote in my first email to him. :-)
- isokadded on the 2015-04-01 11:48:10
- demo Windows Coronoid by Still [web]
- Hi @tomkh, I have two problems with your arguments:
1. I feel a bit offended when you claim that I’m averse to critique. I work hard to talk everybody into giving me brutally open feedback. (To live by this principle was one of the reasons to start a company).
2. You seem to confuse giving feedback with being right. There just is not wrong or right here, there are only opinions. I really appreciate your comments and I might even try to use some textures to an upcoming project. But you have to accept that people sometimes ignore your feedback. It could be for a lack of technology/know-how or because of artistic freedom. Maybe it’s both. I do this stuff in my spare time (I guess I can also speak for Alex here) also because we can choose experiments are most interesting for our creative development. We explore, we experiment, we play, we learn (also through comments like yours).
Btw: Alex’ gave a talk on the topic of visual style at nvScene.
Of course, I’m more than happy to discuss more over a beer at revision or deadline. - isokadded on the 2015-04-01 10:52:23
- demo Windows Coronoid by Still [web]
- @psenough: Very well said.
@tomkh: I believe a tool should be an enabler, not a proof of concept for its own sake. Working with a tool is only fun, if it enables you to do something new or do it better. With our tool for now, this is probably tweaking parameters, animations and messing around with scene-graphs. Of course I would love to have more procedural modeling tools, but unless we have them, I'm completely fine with using the most convenient tool at hand. Likewise I build some textures procedurally in tooll (because it's more fun and allows for more control) but still paint sky-maps with a Wacom in Photoshop.
And then again, who cares anyway as long as the idea and content are original and we have another demo-release? I think the only thing "wrong" with the demoscene nowadays is that are too few releases :-) - rulezadded on the 2015-03-30 10:45:08
- demo invitation Windows Blitzgewitter by Titan [web]
- Krass
- rulezadded on the 2015-03-26 22:53:26
- demo Android d159
- Wow. This is so insanely polished and thought through. A shame I didn't miss it at the competition. Stunning work, indeed.
- rulezadded on the 2015-03-26 22:24:48
- wild Animation/Video It's Not About the Money by Jorge Fuentes [web]
- Wow. Very beautiful. Excellent design. I'm kind of jealous now.
- rulezadded on the 2015-03-26 22:22:30
- demo Windows Deform by Fairlight [web]
- Very enjoyable, indeed. I'm craving for ribbons. Esp. red ones.
- rulezadded on the 2015-03-26 22:01:34
- demo Windows pb00: paardicle by Poo-Brain [web]
- HAHA. Finally some decent skinning.
- isokadded on the 2015-03-26 21:59:47
- wild Wild I Want To Introduce by Primitive [web]
- WTF. This is so incredibly awesome. How could I have missed that.
The transitions are so flawless. Wow. Just wow. You've my vote! - rulezadded on the 2015-03-26 21:48:41
account created on the 2002-09-02 08:38:48