xoofx information 170 glöps
- general:
- level: user
- personal:
- first name: Alexandre
- last name: Mutel
- demo Windows Ferner by Still [web]
- wow, amazing visual, direction, transitions, sync with the music! superb!
- rulezadded on the 2010-04-28 00:12:49
- invitation Windows YouShould by Haujobb
- wow, looks really nice from the vid, great invitation, but yeah, doesn't work on my ati card...
- isokadded on the 2010-04-26 11:52:42
- 8k Windows size doesn't matter by Coda [web]
- Quote:
iq:
Isn't raymarching ALWAYS super obvious? (stop the distorted cylinders PLEASE)
hey, I strongly believe that raymarching, even obvious in its technique, can still (and will) surprise us in their direction/scenes/objects... but for this particular intro, I was not really surprised by the visual...although, the music is giving a cosy and oldschool ambiance. Yourself and for example, last "Burj Babil" 4k procedural from psycho have proven that raymarching has indeed some huge potential to make us "wow" :)
- isokadded on the 2010-04-21 00:28:49
- 8k Windows size doesn't matter by Coda [web]
- ^^ "they were really close"
- isokadded on the 2010-04-19 23:55:59
- 8k Windows size doesn't matter by Coda [web]
- @Saga Musix... ahah funny... when I looked at the binary sequences, they really close to some midi sequences (midi on, program change...etc.)
- isokadded on the 2010-04-19 23:52:17
- 8k Windows size doesn't matter by Coda [web]
- music is really nice but the raymarching stuff is getting a bit too obvious here ;)
Yep, was probably hard to make it in 4k... your midi data music which is > 2200 byte doesn't compress well (although it gives you glissando effect for example which is nice in your music) and your code is also probably 500 byte too long here... average 4k doesn't spend more than 500 to 600 byte for the synth/music data, that may explain why you were off by 2k...
anyway, if it's your 1st 4k, that's a nice start, keep working! - isokadded on the 2010-04-19 23:38:01
- demo Windows Ibis by Cubicle [web]
- music is really cool, but the demo is lacking some color consistency and a direction. The scene I like the most is the only one not in the screenshot! :p
Also, again about XNA (I did this comment on another prod, though, don't remember which one), I'm really happy to see some demo using this framework, but I don't understand why you enforce the user to install the framework. Afaik, you don't need to do it if you only copy the relevant dlls (Framework and Game) in a local directory in your VS project (and you have verified that VS is not tagging those DLL to use a specific version). Avoiding an install is probably important to encourage xna based demo adoption. - isokadded on the 2010-04-18 23:37:55
- 64k invitation Windows "Kings of the Playground" - Evoke 2004 64k invit by Equinox [web]
- a true oldschool intro feeling, really rocks!
- rulezadded on the 2010-04-15 21:47:41
- 4k Commodore 64 Dramatic Pixels by Pers' Wastaiset Produktiot [web]
- Really funny, made me laugh
- rulezadded on the 2010-04-11 23:13:10
- 4k Windows ergon by FRequency [web]
- I do apologize for the random crash on some platform. The intro was developed on an ATI card and tested successfully on several NVidia cards... but It seems sadly not to be enough :(
I have updated the archive with a safe_debug version that will run over the desktop (the screen resolution will not change). If any of the d3dx calls failed, you'll get a message box with the failing method's name. Not sure I'll be able to debug anything from here... but at least, I'll try. - isokadded on the 2010-04-11 22:48:37
account created on the 2008-08-10 16:51:37