beautypi, procedural generated nature - technical details?
category: code [glöplog]
Harsh isn't exactly the first thing that springs to mind when watching those videos.
smash: Looked at the slides. So effectively, you do the entire contouring with compute shaders now? (CL or GL 4? I suppose both is fine) It looks pretty good. Histopyramid volumes only cost ~14% more memory, too. Very nice work.
You mention in the slides that the final meshing time went down to 2ms all in all. What graphics card was this on, with what kind of volume size?
You mention in the slides that the final meshing time went down to 2ms all in all. What graphics card was this on, with what kind of volume size?
Oh, nevermind. I overlooked it: 128^3, Geforce 570.