Nvidia Bugs
category: code [glöplog]
I'm having some trouble getting my demo to work on a friends Nvidia card. Looking at the intercept, only the first pass is rendering and its rendering totally wrong. :/ Shaders compile fine with the occasional "Int to float" bug. I think like 2 for the entire program. I tried hunting down and removing them before, but it didn't help.
So is there anything else to check for?
So is there anything else to check for?
1. Update the drivers.
2. Check for GL errors / Check for DX errors (depending on your API)
3. Check your shaders: "occasional "Int to float" bug" - is not a BUG, it more sounds like you should read the GLSL Spec ;)
Shaders should compile without any warning.
But yeah, there are sometimes strange bugs in the NV glsl shader compiler (I had some trouble with some loop conditions) - cross platform, as they seem to use the same shader compiler everywhere.
Just do something like printf-debugging for gfx and check every component if you can.
2. Check for GL errors / Check for DX errors (depending on your API)
3. Check your shaders: "occasional "Int to float" bug" - is not a BUG, it more sounds like you should read the GLSL Spec ;)
Shaders should compile without any warning.
But yeah, there are sometimes strange bugs in the NV glsl shader compiler (I had some trouble with some loop conditions) - cross platform, as they seem to use the same shader compiler everywhere.
Just do something like printf-debugging for gfx and check every component if you can.
I have troubles in making work flash player with lastest firefox and I did not open a thread.