The tool vs code debate
category: general [glöplog]
Quote:
it's dangerous though, shaders do touch the gpu in a direct fashion. and it's not always as transparent as it seems, performance wise. this is where a coder might be a better idea than an artist.
Which is probably why most sensible teams has, like Smash said, a shader programmer (or at least some sort of code revision done by someone with optimization experience).
i wouldnt rely on that revision idea. usually gets forgotten in the density of production. having a shader supervisor on a team of tech artists sounds sensible though.
(or, ideally, create a hybrid woth the flexibility and abstraction of absolute shader code still being with the tech team)
oh well.
(or, ideally, create a hybrid woth the flexibility and abstraction of absolute shader code still being with the tech team)
oh well.