Scene.org Awards discontinued
category: general [glöplog]
means... you just push your originals and your friends.. and you hide other good people... so you never get new demoscene stars...
it is like eating pea soup every day... there's coming nothing new.
4K Demo is the same... The last really impressed 4k i've seen is RGBA elevated... all other demos i've seen is just the same soup. nothing new....
it is like eating pea soup every day... there's coming nothing new.
4K Demo is the same... The last really impressed 4k i've seen is RGBA elevated... all other demos i've seen is just the same soup. nothing new....
you dont get it. its fun to make demos. making something completely new might also be fun, but its a lot harder as well. the only important thing is the fun, and to create something. if thats not enough for someone, i dont care
Sure is the fun important... It's fun too, giving other people a change to learn more. In 20 years you don't code demos anymore. If you teach someone how to do it, he can show your work with his own work, improves it and finally teach another one.
That's the only possibility to let a scene grow. Otherwise it will go down and all the "allstars" too...
That's the only possibility to let a scene grow. Otherwise it will go down and all the "allstars" too...
@daXX: You only see the same musicians in Fairlight-demos??? As far as I can see most Fairlight-demos have different musicians. At least the ones in cooperation with CNCD.
ahh... gaspode.. that was just an exsample.. i could name brainstorm or other groups too... please don't see that personal now to fairlight.
Or let me do another exsample... Animation Demo.
What is the difference between a Wild-Animation Demo created in after effects with setting keypoints and tween-animations with 3D Objects, Lights, Shaders, Textures etc. to a demo in realtime created in a tool used keypoints and twee-animations with 3D objects, lights, shaders & textures ? Do i have to build an altar for the coder which codes the tool or the users which used it?
The result is the same! Just one of them run at realtime. but do i have to build an altar for the demo because its realtime ? it's excactly done like in after effects... But i never seen such a big success on an animated wild demo.
That's why i asked for: Who sets the standarts what demoscene are?
Ago 6 Years i got really bad reactions about my remixes (amiga & c64) .. lot of people wrote me that i am just a ripper and i should do my own composings instead of remixing. and guess what came out? musicdiscs with remixed stuff. bitfellas musicdisc... now i see a virgill and xerxes remixing the old amiga mods too. and NO ONE is calling them RIPPER! huh?
What is the difference between a Wild-Animation Demo created in after effects with setting keypoints and tween-animations with 3D Objects, Lights, Shaders, Textures etc. to a demo in realtime created in a tool used keypoints and twee-animations with 3D objects, lights, shaders & textures ? Do i have to build an altar for the coder which codes the tool or the users which used it?
The result is the same! Just one of them run at realtime. but do i have to build an altar for the demo because its realtime ? it's excactly done like in after effects... But i never seen such a big success on an animated wild demo.
That's why i asked for: Who sets the standarts what demoscene are?
Ago 6 Years i got really bad reactions about my remixes (amiga & c64) .. lot of people wrote me that i am just a ripper and i should do my own composings instead of remixing. and guess what came out? musicdiscs with remixed stuff. bitfellas musicdisc... now i see a virgill and xerxes remixing the old amiga mods too. and NO ONE is calling them RIPPER! huh?
i got interested in learning how to make demos, because i saw impressive demos, not because i was taught how to make them. nowadays, i think its hard to make a demo that would have much cooler effects than what you can see in video games. or ar least effects that a normal non-scener would consider impressive. back in the day, games had to use most of the available capacity for the actual game, less for graphical effects. demos concentrated in just the effects, which made them more impressive. and they made effects which werent really even usable in a game - demo effects.
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i just like to do an exsample: i would like to see a SagaMusix Track in an Fairlight Demo. SagaMusix is a good musican. But i only see the same Musicans there. But this is just my little humble opinion.
On the other hand, said musician doesn't feel like he'd be able to deliver something that could live up to smash's coding art.
try to concentrate more on having fun creating stuff, less on what someone says on pouet.
yzi, absolutely.
Also, at the same time you could say the same thing about Nuance, we have so many well-known members, but are we keeping them from working with other people outside the group? No. Do we always work with the same people? Probably, because it has been proven to work out. I've made two demos with Okeanos and Raven, and I'm already looking forward to the next one.
Also, at the same time you could say the same thing about Nuance, we have so many well-known members, but are we keeping them from working with other people outside the group? No. Do we always work with the same people? Probably, because it has been proven to work out. I've made two demos with Okeanos and Raven, and I'm already looking forward to the next one.
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i just like to do an exsample: i would like to see a SagaMusix Track in an Fairlight Demo. SagaMusix is a good musican. But i only see the same Musicans there. But this is just my little humble opinion.
i would _love_ to be getting an influx of inspirational tracks - from _any_ source. i dont care what the name on the track is, only the track itself. if we use the same names its because we beg our friends to make a track, not because we have some conspiracy to win votes by using a certain name in the credits.
in reality every time we do a demo the soundtrack is a huge struggle and we have to scrabble around looking for something suitable to build the visuals on. admittedly we are picky, but when the right sound is found it doesnt matter if its from a demoscener with 20 years experience and many top demos to his name, or someone who learns about the scene the day we mail him and beg to use the track. its just about the song and if we feel we can make a connection with it visually.
besides, dont underestimate that being a lesser talented dude among guys who do better shit in like half the time you need is fucking frustrating. yes, the heaps you can learn from them is nice, but still it feels like being the right back of fc barcelona. ;) besides, giggling at other ppl's megalomania is more fun than being one of them. :P
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Ago 6 Years i got really bad reactions about my remixes
a-ha. now i get it.
but aloe vera really helps!
gargaj ... what ?
all of you would have a handful of effets if you have coded instead of chatting here, probably a few pictures aswell, and some tunes..
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<3all of you would have a handful of effets if you have coded instead of chatting here, probably a few pictures aswell, and some tunes..
good idea pantaloon.
But we wouldn't have any awards!
Panta: im just waiting for shader compiles :)
Build the Sagawards :)
Saga warts? That sounds horrible...
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If you contributed to a prod, you were not allowed to vote for it, which of course became a problem as jurors started dropping their duties, and only a few active ones remained -- seeing as the active ones were also active in making demos
This is totally fucking wrong on so many levels it makes the end screen of Pac Man pack up it's suitcase and leave.
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Would love to send you something ... at least for getting your opinion. But where to?i would _love_ to be getting an influx of inspirational tracks - from _any_ source.
Hehe. Good turn gaspode