Canvas Cycle: True 8-bit Color Cycling with HTML5
category: gfx [glöplog]
NOT AGAIN :(((
I did perform a search bothing using both Pouet's own search and Google using site:pouet.net but couldn't find anything. Are you saying that it has already been posted?
You can't really fault me for not paying attention to the oneliner though... at least I tried to make sure that it hadn't been posted already, but I apologise.
a_lee_n: nice. and i wouldn't see this one if you have met havoc earlier in your life.
just for illustration
it has nothing to do with "true 8 bit color cycling".
why not? 256 colors is 8-bit.
image can be done with an animated gif and no html at all?
An awesome brand new demo platform! We need s0me c0de samples.
a_lee_n: great find! thanks for sharing:
havoc: oneliner != bbs
havoc: oneliner != bbs
now go make a demo with it! (on amigaaaaaa o/c)
Quote:
oneliner != bbs
no shit, sherlock
Quote:
An awesome brand new demo platform! We need s0me c0de samples.
http://www.effectgames.com/demos/canvascycle/canvascycle-source.zip
There you go.
I don't care if this is old news or not but I found the images beautiful. I love selecting one by one and staring at the hypnotic cycling for hours.
Nice 2D artwork indeed. Those pictures remind me of adventure games from the llate 80s / early 90s. They somehow look more interesting than most 3D artwork we see nowadays.
Oswald's right, it's not true colour cycling since it explicitly and manually loops through and redraws all affected pixels, which would make it more like simulated colour cycling. True colour cycling is performed by just modifying a palette and letting the underlying framework (hardware or software) handle all the rendering. Proper color cycling with JavaScript is actually possible though, but doesn't work with a canvas.
nice one :)
i usually don't pay attention to links at the onliner after some bad surprises
i usually don't pay attention to links at the onliner after some bad surprises
True color cycling uses hardware.
keops: When I first saw them it put me in the mind of the monkey island games.
Keops & 8-bit buggery: Actually, the images were drawn by Mark Ferrari who worked on a bunch of Lucas Film/Arts adventures back in the day.
Awesomes pixelling skillz then. :D
Awesome indeed.