Random "work in progress" shots
category: general [glöplog]
trying to do some simple stuff in 640x480x8bpp:
(pretty buggy and a bit slow though ;)
so inspiring to see all of this.
Figured I'd contribute.
Here's what I'm working on these days. Nothing too fancy but hopefully useful.
Figured I'd contribute.
Here's what I'm working on these days. Nothing too fancy but hopefully useful.
Raw stuff from "50 shades of k". I really need to work on design fundamentals such as colour choices. Kinda disappointing that postproc can turn into such a cliche.
mudlord, neat colors :)
@u2: reminds me of the texture in this demo:
IIRC it's generated with only a few bytes, and when the value exceeds 255, the modulo 256 makes the peaks appear (not on my picture)
But yours is moving, right?
IIRC it's generated with only a few bytes, and when the value exceeds 255, the modulo 256 makes the peaks appear (not on my picture)
But yours is moving, right?
@BarZoule
Shit dude, used to play so much with ACID, very handy for non musicians!
Shit dude, used to play so much with ACID, very handy for non musicians!
Working on a demo for sundown, and I've been posting WIP shots on twitter, so may as well post them here too. It's generic ray marcher #14852, and these are all test scenes, I'll stop posting once i'm past the "build the tech" part and into "make the demo" ;)
Beginnings, basic ray marching works, some simple lighting, and for various reasons colour grading got added early:
Typewriter :)
Figuring how to do non-cubic domain repetition without the glitches...
Turning space inside out...
Wrote a nice 'clamp to surface' function for those pesky inaccurate end-of-ray positions, which gave me nice smooth normals, so of course i went nuts with reflections :D
And where I'm up to. I think this is enough for a passable entry, but I really want to do something with decent content, so that's next.
Beginnings, basic ray marching works, some simple lighting, and for various reasons colour grading got added early:
Typewriter :)
Figuring how to do non-cubic domain repetition without the glitches...
Turning space inside out...
Wrote a nice 'clamp to surface' function for those pesky inaccurate end-of-ray positions, which gave me nice smooth normals, so of course i went nuts with reflections :D
And where I'm up to. I think this is enough for a passable entry, but I really want to do something with decent content, so that's next.
A monkey head in 3/4 : { 0.0f,67.0f,25.0f,45.0f,33.0f,14.0f,77.0f,29.0f,56.0f,89.0f }
try that again without the blur @barti. and... i might guess the formula to shape that? work indeed. x)
I'm now on shadertoy too. \o/ My modest shading adventures so far.
Some WIP images from a game I've been working for over 2,5 years. Even though it's a commercial product it's heavily demoscene influenced. For example our end demo is about a ~10 minute long.. well.. demo :)
The game in question is called P.O.L.L.E.N
The game in question is called P.O.L.L.E.N
OH GOD YES so buying.
@pommak: :D I knew there would be a lot of demoish stuff in there but this is even more "non-casual" demo stuff than I expected to see - buying!
Quote:
@pommak: :D I knew there would be a lot of demoish stuff in there but this is even more "non-casual" demo stuff than I expected to see - buying!
Some people with knowledge have described the ending as an 'mfx' demo. Soundtrack is actually quite nosfe-ish, try to find another game like that ;)
sounds good to me. Hopefully my laptop NVidia can handle it at some reasonable quality settings... Gotta also try it out in VR later this summer.
Pommak :O :D 8) Niiiice!
pommak: loving the first few minutes already - although whoever's idea was to mess with the menu size when changing FOV should be kneecapped :D
Stuck after playing 1,5h. Beautiful and atmospheric, and already got the first hints of some familiar effects :) - but now I'm stuck...
Looks awesome, but the reviews on steam seem to be.. mixed?
@Pommak if you port that to Mac or Linux (& keep the Oculus support!) I will be beating down your door with fistfulls of cash. Just saying.
pommak: Fucking awesome game, it's the kind I always wished I could take part in making one day. Huge respect.
Also let me know where to send the buglist to :D
Quote:
pommak: Fucking awesome game, it's the kind I always wished I could take part in making one day. Huge respect.
Thanks, glad you liked it :) Would really respect if you could drop us a review.. some people don't seem to understand the game that well :P
If you can send a buglist, support@mindfieldgames.com would be the address!