Random "work in progress" shots
category: general [glöplog]
atari cannot do this shit yo.
just testing some ideas I got from the loading videos in Alien Isolation. obviously heavily post-processed in photoshop, but imho fairly doable real-time if you know how and where I cheated :)
haha very nice :D
le POOPstromo!
le POOPstromo!
Quote:
... know how and where I cheated
you hardware modded a flatscreen crt for the rgb mask effect and snapped a picture. or gonna do with a camera? :D
no, used a screenshot from a satori demo as displacement map :D
#if !defined(CORE_PLATFORM_H)
#error "Include Platform.h first!"
#endif
Very exciting stuff, I fully realize.
#error "Include Platform.h first!"
#endif
Very exciting stuff, I fully realize.
crazy, the RGB mask on the Picture and the Moiré brings extreme depth in it, feels like 3D a Screen.
Sega genesis/megadrive debug cart that me and travis goodspeed were working on. Only about three of these exist. I had a lot of fun wiring an xmodem "reader" to get the cart data, although it didn't get much use. There's a ram chip on the otherside, this is the romulator. A usb serial chip is also on the other side.
Here's travis goodspeed showing it of at 26c3.
sigflup: It's a beautiful thing! Too bad you didn't use it much.
wooooot?!?!? this photo is priceless, as it shows Photon using something different (A600) than his beloved A500!! :))))))))))))))
That A600 is prettty much the ultimate ocs/ecs party-machine.
@Frost: I know - i've been using A600 only for that (parties), but it still fun to see Photon actually working on it. :)))
This is the first part of my upcoming ZX Spectrum 48k demo 'Medicinal Humour'. This part is just supposed to be a joke. The Future Crew bitmap from Second Reality comes up with some music. John comes in from the side, the music stops and a low-res voice sample plays which says, "God Dammit!! I'm in the wrong demo again!!"
@visy: That's cool.
Rooar!
Joined the guys at the Elitehaus yesterday, decided to do a simple demo system from scratch so I might be able to release stuff quickly in teh futare:
werkkzeug6 \o/
Let's see on Friday, shall we :)
kb_: Manual sRGB encode in DX11? But... whyyyyy?! Is this one of those "never trusting hardware sRGB due to XBox 360 butthurt"-thingies? Or is it due to that downright skanky commented-out dithering?
kusma: The latter (not commented out anymore) plus I already had the shader lying around. But trust me, as soon as I have a better use for the 0.3ms it takes on my shitty laptop GPU at 1080p, I'll replace it with a PS that does dithering first and switch the back buffer to sRGB :)