Random "work in progress" shots
category: general [glöplog]
ntsc_: http://www.dafont.com/uni-05-x.font for the small one and of course http://tobiasjung.name/profont/ for the code.
As for a public version, no, not at the time, but as with all our tools we'll eventually do release it. (aDDict3 was the exception due to a lot of third party code and it being used for our game and not much else)
As for a public version, no, not at the time, but as with all our tools we'll eventually do release it. (aDDict3 was the exception due to a lot of third party code and it being used for our game and not much else)
ntsc_: That looks fucking stellar.
boyc: screen space reflections? :)
Yep :)
BoyC : we have refletcs like this in ou demotool but not as good as yours. artefacts and it refletcs ALL the scene on all mesh/materials....slow slow slow ^^
i had it working for a couple of years but never used it :) was half thinking of doing some simple hack demo with it but you ruined that now!! :)
this is what deferred shading looks like when you forget to bind your textures, so the last frame's intermediate outputs and the performance graph get used for color, normals, roughness, etc.
WIP pictures of Lahti:
See you at Payback 2015!
See you at Payback 2015!
branch: holy fuck that looks sweet. now I fear Payback :D
Blame Robotnik by Rage.
Ugly test scene is ugly. Had some toruses around for some more testing but they're not on this pic. :P
Still, happy that I managed to make this effect in ye olde werkkzeug.
Sorry... I couldn't resist http://www.youtube.com/watch?v=aH3Q_CZy968
A better test scene + A couple of minor improvements.
TomoAlien: that looks nicey!
@TomoAlien: looks cool.
diffusion reaction with a feedback loop
Raw footage from the production of Blitzgewitter.
Finally starting to get overlays to work!
Light design I did at a party. We had two projectors as well in there for variation.