Two deadly enemies of the Amiga: Atari and Commodore
category: general [glöplog]
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Then Apple's popularity is simply down to the HQ builds, the operating system and most importantly, the brand?
Isn't that all there is to it?
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So basically, because the Amiga was designed with the mindset of the 1980s home computer designers and that it was NOT an IBM, then it was doomed to die no matter what?
That's how I see it, yes.
The Amiga custom hardware was designed for 2d arcade games with scrolling, sprites etc.
There was no simple path forward to modern chunky displays and textured 3d/acceleration.
The most logical way forward would be the same as what Apple did: start using off-the-shelf PC graphics chips.
And unless Amiga would be so successful that Motorola could be sustained, they too would eventually have had to switch from 68k/PPC to x86 CPUs.
At which point you'd get PC hardware with a custom OS.
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also I wonder If a 286 could ever surf the internet, with a gui multitask OS, like I did with my 1200, with a 030 card.
Yup you could. Windows 3.1 runs on a 286, and there is winsock and Netscape for Windows 3.1.
My first internet experience was with Windows 3.x and Netscape. Not on a 286 though, but a 486, but in theory it could have run on on a 286.
I think it could have been different...
The architect of the hardware could have work on some innovative part.. physic-accelerator? Or even a new design of the cpu... a 1-bit CPU but with thousands of units.
Scroll down to 1-Bit processing unit.
Even today, there are still things that can be improve... for example sound-volume! Why sounds-clip don't include volume information so that the sound drivers could compensate for different volume level among clips and avoid to get suddenly a very loud sound! Audio-compressor could do the job, but in fact all it need is to make sure all audio clips will be level at -6.0dB... prior to be multiply by the volume..
The architect of the hardware could have work on some innovative part.. physic-accelerator? Or even a new design of the cpu... a 1-bit CPU but with thousands of units.
Scroll down to 1-Bit processing unit.
Even today, there are still things that can be improve... for example sound-volume! Why sounds-clip don't include volume information so that the sound drivers could compensate for different volume level among clips and avoid to get suddenly a very loud sound! Audio-compressor could do the job, but in fact all it need is to make sure all audio clips will be level at -6.0dB... prior to be multiply by the volume..
If Amiga existed today it would feature a quantum CPU powered by a miniaturized self-contained cold-fusion reactor. And it still wouldn't have memory protection.
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The Playstation appeared in 1994 and annihilated any home for the home computer market.
in my experience mostly ppl are still playing on pc in hungary. and the move was mainly in the gus era (early/mid 90s) from amiga/c64 other computers. most ppl are not keen for a gaming platform where you cant really pirate games.
consoles were never big here, I saw the my first NES in like 98, and I had no idea what it was...
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Even today, there are still things that can be improve... for example sound-volume! Why sounds-clip don't include volume information so that the sound drivers could compensate for different volume level among clips and avoid to get suddenly a very loud sound! Audio-compressor could do the job, but in fact all it need is to make sure all audio clips will be level at -6.0dB... prior to be multiply by the volume..
Isn't that rather pointless? All sound clips should be normalized. If something is soft, it should deliberately be soft. If something is loud, it should deliberately be loud.
If not, then things are not mastered properly, and you are not making effective use of the full resolution.
For some reason this problem does not exist with video. Imagine videoclips where some are so dark that you can barely see anything, while others are extremely bright and oversaturated. That would be the same thing.
Not an hipster antitech joke, I miss when you switched on the computer and basic came out. And OS in the ROM. Good for being introduced to programming. I am curious why they didn't go with the similar paradigm, I mean dos had qbasic, windows still had the dos qbasic I think, or not. Maybe in the start menu they had programming tab or something. But now I am not curious, most probably they wanted to make it user friendly or prefer to sell their own programming tools, like programming is not for every child but only for professional.
I'm not surprised really, the UK isn't really a primary market for companies like M$ & Sony, things like online services and video services with their consoles always see to be home market (US or JP) only or released so cut down and late its irrelevant.
The fact we in the UK don't need translation/localisation to run american games often meant some iffy NTSC -> PAL conversions in the old days, and these days it matters even less. But I can understand that higher prices to obtain/import and use stuff really changes things on a per country basis, along with cultural differences. For example, I was suprised yesterday to learn that Japan still prefers the CD over digital downloads.
The fact we in the UK don't need translation/localisation to run american games often meant some iffy NTSC -> PAL conversions in the old days, and these days it matters even less. But I can understand that higher prices to obtain/import and use stuff really changes things on a per country basis, along with cultural differences. For example, I was suprised yesterday to learn that Japan still prefers the CD over digital downloads.
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Not an hipster antitech joke, I miss when you switched on the computer and basic came out. And OS in the ROM. Good for being introduced to programming.
http://youtu.be/0wDtxYeJdzg
canopy: PAL is the biggest territory for console sales (for sony at least), just ahead of the US, and japan way behind. the uk is usually either the biggest or 2nd biggest country in the PAL territory by sales. so its more important than you might think.
the reason things often launch later is the fragmentation of the PAL territory, distribution, language issues, local issues, legal issues etc etc making it more expensive and harder to launch, not because it's not a primary market.
the reason things often launch later is the fragmentation of the PAL territory, distribution, language issues, local issues, legal issues etc etc making it more expensive and harder to launch, not because it's not a primary market.
I did wonder what perspective you'd have. Thanks for adding your experience into the mix.
Coming full circle, it seems there could be a loose correlation in various countries between the market penetration of home consoles vs PCs/home computers and the levels of scene activity?
Coming full circle, it seems there could be a loose correlation in various countries between the market penetration of home consoles vs PCs/home computers and the levels of scene activity?
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Even today, there are still things that can be improve... for example sound-volume! Why sounds-clip don't include volume information so that the sound drivers could compensate for different volume level among clips and avoid to get suddenly a very loud sound! Audio-compressor could do the job, but in fact all it need is to make sure all audio clips will be level at -6.0dB... prior to be multiply by the volume..
Well at least for audio files ReplayGain exists (not sure if there is a similiar thing for video-files), doing pretty much what you described.
Although it has been around for years its success is rather limited, tho (at least for home usage, it may have found valuable application in the DJ/mixing bizniz).