A list of oldschool demoeffects...
category: code [glöplog]
Would bad poetry count as an oldschool demoeffect by now? thinking of all thoose demos around 99-01.
precalculated image distortion - used multiple times in Second Reality, for example in the sword reflection or the cloud text scrolling
360 panorama video loop - used in TBL amiga demos like starstruck, in the "bug" walking on the factory for example
360 panorama video loop - used in TBL amiga demos like starstruck, in the "bug" walking on the factory for example
It's funny with those effect names, because you have for example tech-tech which is a different name for sine distorting (but only on X) a big image, DYCP/PP/SomethingP/etc which are different kinds of sine scrollers and we basically have the same thing. But for the history it would be interesting to see when some effects were discovered at each different machine and what names they give to them.
But the Snurkel. Haha! So many years I am watching demos and I kept wondering, what the fuck is a Snurkel scroller? Hahaha!!! Such a funny name..
Snurkel. Snurkle. Snurkel. Haha
But the Snurkel. Haha! So many years I am watching demos and I kept wondering, what the fuck is a Snurkel scroller? Hahaha!!! Such a funny name..
Snurkel. Snurkle. Snurkel. Haha
To the "Voxel-scape/tunnel/sphere" add also "Voxel-torus" (See Live Evil/Mandula), also voxel on polygon surfaces (Robotnik I think).
I still don't get the hypnoglow? Is it a special kind of glow that makes you sleepy?
Voxel-twistcylinders (like in Despair/Iguana, Gateways/Trauma and many others)
multi-scroller
Snurkle, I think it's the scroll with font that move on a curve and rotate, like the reset part of the cuddly demos
Snurkle, I think it's the scroll with font that move on a curve and rotate, like the reset part of the cuddly demos
ok, so how is hypnoglow oldschool ?
hypnoglow is, as i understand it, zoomblur :)
and zoomblur is a cheap interpretation of radial (zoom)blur
Dna scroller
Duh.. you lamers. Glenz?
And hypnoglow is not oldschool.
And hypnoglow is not oldschool.
ruderudy>cool idea, good luck with this project!
ruderudy: Fair enough, splendid idea - though I still think effects need some room to breath - otherwise you just show off another demoscene effect, strobo :)
Thanks in advance for the massive effort!
Thanks in advance for the massive effort!
A very useful topic for me, don't let it sink. The Freax jargon dictionary is already 55 pages long but I feel it still misses some keywords. Perhaps it'd be useful to open another topic for newschool effects.
hypnoglow is best done using a zoomblur with kawase taps and good blitback kernel
Blenk? (just light-sourced filled vectors but with a custom sqrt+custom angle-to-colorspace curve.)
Someone say chessboard/chessplane yet?
Starfields? Vectorbobs/balls?
Coppershade. Copperbar.
Someone say chessboard/chessplane yet?
Starfields? Vectorbobs/balls?
Coppershade. Copperbar.
laser effect
jelly cube
starwars scroller
snow/sand effect
TV-box (enigma, 3d inside 3d)
led scroll, bob scroller, starbobs :p
(retro) water reflexion
jelly cube
starwars scroller
snow/sand effect
TV-box (enigma, 3d inside 3d)
led scroll, bob scroller, starbobs :p
(retro) water reflexion
raster split
someone actualise initial list please...
Plasma
Interference
Lens
Infinte/Multiplexed Sprites
Shadebobs
Rotozoomer (XOR, Image or Chess)
Ribbons / Twisters
Raster
======
Copper
Raster
Parallax
ALCATRAZ
Scroller
========
sine
Snurkel
Multi
DYCP
DYPP
DYSP
FPP
Starfields
==========
2D (sideways)
3D (coming at you)
Circular
Feedback
========
Fire
Water
Palette
=======
Blending / Fading (crossfade..)
Cycling / Rotation
18-bit color(hardware trick)
Transitions
===========
Dissolve
Fade
Melting
Meta
====
2D & 3D Metaballs / Metablobs
Metatunnel
Metacube
Blur
====
Zoom
radial
motion
vertical / horizontal
Vector
======
dots
balls / sprites
morphing
stencil
Plane Deformation
=================
precalculated image distortion
Freedirectional planes
tunnel
sphere
wormhole
warp
3D Object / Vector
==================
Environment Mapped(metal looking)
Gouraud Shaded
Phong Shaded
Flat Shaded
Texture Mapped
Bump Mapped
Wireframe
Rubber
Fractals
=========
Mandelbrot zoom
julia morph
IFS - Iterated function system
Wolfram
Trees
Others
=======
Sine-flag
Voxel-scape
Voxel-twistcylinders
Raytracing
Lensflares
Tech-Tech?
hypnoglow
Fluffy
Chess waver
Splines
Boids
Adaptive subsampling (not sure if this can be called an effect though :P)
Cellular automaton
Particle
Rubber cube (slit scan)
Interference
Lens
Infinte/Multiplexed Sprites
Shadebobs
Rotozoomer (XOR, Image or Chess)
Ribbons / Twisters
Raster
======
Copper
Raster
Parallax
ALCATRAZ
Scroller
========
sine
Snurkel
Multi
DYCP
DYPP
DYSP
FPP
Starfields
==========
2D (sideways)
3D (coming at you)
Circular
Feedback
========
Fire
Water
Palette
=======
Blending / Fading (crossfade..)
Cycling / Rotation
18-bit color(hardware trick)
Transitions
===========
Dissolve
Fade
Melting
Meta
====
2D & 3D Metaballs / Metablobs
Metatunnel
Metacube
Blur
====
Zoom
radial
motion
vertical / horizontal
Vector
======
dots
balls / sprites
morphing
stencil
Plane Deformation
=================
precalculated image distortion
Freedirectional planes
tunnel
sphere
wormhole
warp
3D Object / Vector
==================
Environment Mapped(metal looking)
Gouraud Shaded
Phong Shaded
Flat Shaded
Texture Mapped
Bump Mapped
Wireframe
Rubber
Fractals
=========
Mandelbrot zoom
julia morph
IFS - Iterated function system
Wolfram
Trees
Others
=======
Sine-flag
Voxel-scape
Voxel-twistcylinders
Raytracing
Lensflares
Tech-Tech?
hypnoglow
Fluffy
Chess waver
Splines
Boids
Adaptive subsampling (not sure if this can be called an effect though :P)
Cellular automaton
Particle
Rubber cube (slit scan)
is rubber = jelly vector? (as seen in this)
not oldschool in my universe:
360 panorama video loop
3D Metaballs
Metatunnel
Metacube
Zoom/radial/motion blur
Raytracing
hypnoglow
360 panorama video loop
3D Metaballs
Metatunnel
Metacube
Zoom/radial/motion blur
Raytracing
hypnoglow
OK and now please explain these:
- Ribbons / twisters
- Alcatraz
- Snurkel scroller
- Circular starfield (supposedly a vortex, like in Second Reality or Desert Dream?)
- Metatunnel
- Metacube (blobs made of boxes?)
- Plane warp
- IFS
- Wolfram
- Fluffy
- Boids
I might well know most of these but never heard mentioning them on these names (or they escaped my memory vault in the recent twenty years).
- Ribbons / twisters
- Alcatraz
- Snurkel scroller
- Circular starfield (supposedly a vortex, like in Second Reality or Desert Dream?)
- Metatunnel
- Metacube (blobs made of boxes?)
- Plane warp
- IFS
- Wolfram
- Fluffy
- Boids
I might well know most of these but never heard mentioning them on these names (or they escaped my memory vault in the recent twenty years).