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scene.org awards 2008 - your nominations

category: general [glöplog]
i bet heinrich has loads of experience in fistfucking, and not being that far from each other, i have a good guess on the wiener ;)
added on the 2008-11-29 16:25:04 by dwarf dwarf
salinga: and award him with a shell script that takes backups? :)
added on the 2008-11-29 16:25:51 by Gargaj Gargaj
behave! haha!
time it took =! quality

added on the 2008-11-29 16:46:58 by quisten quisten
Should there be a technical achievement award?
added on the 2008-11-29 16:53:58 by Salinga Salinga
Yes, there should. More to the point, "Best Effects" should be renamed Technical Achievement, in recognition of the fact that in 2008 there's more to demo coding than making "effects".

(and if it isn't renamed, we should stick all non-sizecoding non-alternative-platform-hacking technical achievements in that category anyway. Just because.)
added on the 2008-11-29 18:33:49 by gasman gasman
"best multiplatform demo" :DDD
good point from gasman.
added on the 2008-11-29 19:28:02 by skrebbel skrebbel
so what's a technical achievement?
added on the 2008-11-29 19:40:46 by Gargaj Gargaj
Farbrausch's Debris is such an example for a technical achievement.
added on the 2008-11-29 19:42:13 by Salinga Salinga
A production/part/whatever that pushes the boundaries of a machine/language/platform/category.
added on the 2008-11-29 19:43:56 by p01 p01
that's still a rather vague definition
added on the 2008-11-29 19:44:44 by Gargaj Gargaj
@okkie: I am against violence. Junk and Cheese should do a dance-off to determine the winner.
added on the 2008-11-29 19:46:39 by Salinga Salinga
@Gargaj: It should be vague, because it can be something no one really thought about before. This year I would put flt's Craft into that category - something totally different to the Debris production.
added on the 2008-11-29 19:48:14 by Salinga Salinga
for me, programming the microwave correctly is a technical achievement. so let's call it "innovation award" until somebody semantically ridiculizes that particular alternative :)
added on the 2008-11-29 19:51:08 by havoc havoc
Gargaj: So what's an "effect" nowadays? And if a plasma is one but a full-fledged 3D engine with multiple shaders that do pretty weird stuff isn't, how EXACTLY is it defined?
added on the 2008-11-29 20:04:36 by kb_ kb_
isnt that what 'best code' is for?
Quote:
More to the point, "Best Effects" should be renamed Technical Achievement,

While I will agree that the "Best Effects"-name is (and has to some degree always been) sort of unprecise, renaming it to "Technical Achievement" changes the meaning of it completely, and does indeed just point it directly to a lot of sizecoding demos.

Quote:
in recognition of the fact that in 2008 there's more to demo coding than making "effects".

Of course there is, but this category highlights the effects in demos. There are also "Best Direction", "Best Graphics" etc. which talk directly of those specific things. Should there not be any category for straight down, hardcore cool demo effects?
added on the 2008-11-29 20:06:37 by gloom gloom
I hereby reinstate my question. There are so many different opinions and there have been so many discussions on what constitutes an "effect" today - what's scene.org's definition?
added on the 2008-11-29 20:36:46 by kb_ kb_
Quote:
renaming it to "Technical Achievement" changes the meaning of it completely


I totally agree, those are totally different things. A demo can have tons of amazing effects with 0 technical achievement or serious technical achievements with no real "effect" so to speak.

Also, even if it's hard to give it a precise definition, a lot of people among us are still driven, among other things, by that demo "effect" thing, so specific to the demoscene.
added on the 2008-11-29 20:50:30 by keops keops
kb:
Quote:

multiple shaders that do pretty weird stuff

Sounds like the 2008-equivalent of plasma :)

Seriously, the way I see it, a "full-fledged 3D engine with multiple shaders" is un-interesting if it does not benefit the demo e.g. in ways of shortened development time, more artistic freedom for designers etc. Shouldn't an engine be compared to a tool? I think that's what I'm saying.
added on the 2008-11-29 21:41:36 by Hyde Hyde
Quote:

renaming it to "Technical Achievement" [...] does indeed just point it directly to a lot of sizecoding demos.


That's only because size optimizing is what the majority "understands". But the scene.org awards should be jury-based, so it would be expected that this jury contains people with more in-depth knowledge about coding when selecting candidates for something like "best technical achievement".
added on the 2008-11-29 21:45:27 by Hyde Hyde
Quote:
for me, programming the microwave correctly is a technical achievement.

And for me, drawing a smiley face on a post-it note is graphics. But in the grand scheme of things, neither of those accomplishments is likely to earn a scene.org award... I agree, you can interpret terms like "technical achievement" and "graphics" very broadly, if you want to - but I don't think that affects our ability to select the "best" of each category.

Quote:
There are also "Best Direction", "Best Graphics" etc. which talk directly of those specific things. Should there not be any category for straight down, hardcore cool demo effects?

Well, it's a matter of perspective really - whether you consider 'effects' to be the essential core of demo making. If you'd said "Should there not be any category for straight down, hardcore cool demo code?" then I'd totally go along with that - as it is, I can only 95% agree :-)

I guess my problem with "Best Effects" being regarded as a parallel to the awards for direction / music / graphics is that it's putting the emphasis on one particular artifact of the coder's work, rather than the overall craft... it's a bit like calling the music award "best melody". With those other awards, the implication is that if you're a graphician / musician / director at the peak of your craft, and you successfully showcase that in a demo, you'll rightly be in the running for an award - but for coders aiming for the Best Effects award, it seems like there's an extra condition attached, that you need to do an "effect-based" demo to earn it. Any coders concentrating their efforts in other directions - physics, AI, audio, demotool infrastructure, optimising algorithms - will go unrecognised, or so you'd believe from the category name.

To be fair, given the lack of data points and the fact that the vast majority of technical achievements on the scene *are* effects, it's hard to know whether this is an actual gap in the awards coverage, or just us lot splitting hairs over dictionary definitions. But either way, acknowledging those other aspects of demo coding can only be a positive move for the scene, right?
added on the 2008-11-29 21:51:01 by gasman gasman
Quote:

It's p. sad that people only have one 64k to mention.

Nobody to mention "Invoke" ? It's one of my fav 64k :p.
added on the 2008-11-30 09:54:43 by wullon wullon
- Best animation
- Best demo
- Best effects
- Best graphics
- Best soundtrack
- Best direction
- Most original concept
- Breakthrough performance

All these categories looks stupid from outside,
except best soundtrack , they all about the same..
of course you see huge difference , only you see it.

dumb or dumber

added on the 2008-11-30 11:08:18 by 24 24

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