pouët.net

Webcam capturing

category: general [glöplog]
Quote:
webcam input into a demo system: I have our demo 'the evolution of vision' working with camera input, through opencv - the opensource project I normally use for image processing. It works ok.
Now I know what to expect from the next ASD demos :)
added on the 2007-11-29 16:21:29 by xernobyl xernobyl
remix \o/
remix \o/
added on the 2007-11-29 17:35:27 by bdk bdk
NAVIS, it would be great to take a look of it :)
added on the 2007-11-29 18:30:53 by texel texel
if i may inquire texel are you going to do some vj'ing or why you need webcam for demosystem ?
added on the 2007-11-29 18:47:03 by uns3en_ uns3en_
Yay... 2002 called and wants its stuff back

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Don't I look so young and adorable there? :)

PS: that was done using the DirectShow SDK btw, full framerate from a framegrabber (at least one with its custom FIFO buffer, it'd choke on the PCI without it if you had to upload to system RAM for processing) or webcam :)
added on the 2007-11-29 18:53:27 by Jcl Jcl
unse3en_: Interactive art installations.
added on the 2007-11-29 18:59:55 by texel texel
woah /me <3 texel :D
added on the 2007-11-29 19:03:40 by uns3en_ uns3en_
AR is the future ;)
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more screenshots can be found at: ARGUI project page (2003 stuff)
added on the 2007-11-29 19:11:24 by noname noname
also anyone got camera input with opencv working under vista?
ah, I didn't manage to get more than 15fps either. Anyone knows what really happens with this PS3 cam ? I could do some really nice things with all that power...
added on the 2007-11-30 12:54:19 by Navis Navis
Navis, you could try DSVideoLib... with it I've been able to make the camera work in full rate (30 fps for my cheap webcam). It also can use input from video or webcam as opencv does.
added on the 2007-11-30 13:52:23 by texel texel
Well, I have no idea about the ps3 camera... with 30fps is engouh for me and my current project. But, I think that, if you can get 25-30fps, for the most of the things is more important the resolution and the sensitivity of the camera.
added on the 2007-11-30 13:58:54 by texel texel
texel: are you getting 30fps at 640x480 now?
added on the 2007-11-30 14:32:50 by psonice psonice
psonice, no, at 320x240. At 640x480 I get 15 fps, the maximum my cheap webcam is able to. In the project I'm working right now I don't need more than 320x240. I will search for a better webcam for next projects.
added on the 2007-11-30 19:16:36 by texel texel
i'm curious, are you using webcam input to get funky textures or to control your demo ? in the 2nd case i would say that 15 fps are far enough (and less putting your CPU under stress if your detection algorithm is quite smart/complex).
added on the 2007-11-30 19:30:56 by Zest Zest
actually i used to think of a demo that would react to the people at parties : the more they move, the more the demo goes crazy on big screen :D

ok that would be a cheap way to gain audience reaction, but i'm sure that would totally work and rock :p
added on the 2007-11-30 19:54:21 by Zest Zest
zest, i think someone tried that at one of the early summer encounter parties in mid 90-s.

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