Random "work in progress" shots
category: general [glöplog]
![BB Image](https://pp.userapi.com/c824602/v824602404/54c7e/UL7Oj9DnYdA.jpg)
![BB Image](http://interealtime.com/misc/path/8.jpeg)
Realtime path traced, playing around with roughness texturing to make an xmas scene. Top ball is roughened + coloured glass. There's a video here.
![BB Image](https://pbs.twimg.com/media/DST6l9eUMAU4L7u.jpg:large)
cancelling 2nddemo and making this one instead
also this might need some "music" that sounds like it was made by nosfe
![BB Image](http://kaverit.org/~deepr/adon_xxx/navidadapt10_v01_alku.jpg)
From one of the last week dev days of navidadapt 10. The beginning ended up quite different and a bit less glitchy, ofc those edgy surface net blobs (especially with one hand *in the blob*) would have been different at least <:D.
Anyways happy and great 2018 for everyonez here, may this year bring us the best prods of the scene <3 so far!
![BB Image](https://i.imgur.com/ErrZl9H.png)
Some work on an easter egg for the next android app..
bouncing letters, ascii text, fancy chiptune for now
fancy scanbars! :)
![BB Image](https://abload.de/img/canv_baywall28jl6.jpg)
![BB Image](https://abload.de/img/canv_ossigardineqfjo8.jpg)
![BB Image](https://abload.de/img/canvas01v2k3b.jpg)
![BB Image](https://abload.de/img/canvas027wjr8.jpg)
![BB Image](https://abload.de/img/canvas03m9jkt.jpg)
I'm still a beginner aso.. Here I did post five glitchy shots, that I like for some reason (at the present time) and here is one set live. 2d-canvas only, no frames
![BB Image](https://abload.de/img/canv_baywall28jl6.jpg)
![BB Image](https://abload.de/img/canv_ossigardineqfjo8.jpg)
![BB Image](https://abload.de/img/canvas01v2k3b.jpg)
![BB Image](https://abload.de/img/canvas027wjr8.jpg)
![BB Image](https://abload.de/img/canvas03m9jkt.jpg)
I'm still a beginner aso.. Here I did post five glitchy shots, that I like for some reason (at the present time) and here is one set live. 2d-canvas only, no frames
schleifff screen cleaner something
Here are various screenshots from the development of H - Immersion.
The concept arts experimented with non photo-realistic palettes, which we really liked, but we weren't quite sure how to get such a look so in the end we went for a more traditional one.
![BB Image](https://i.imgur.com/5ycBNbW.jpg)
Debug render during early implementation of the volumetric lighting:
![BB Image](https://i.imgur.com/HDqcsn3.png)
A debug texture for the parallax occlusion mapping:
![BB Image](https://i.imgur.com/9qpE4Vp.jpg)
The first draft of the altar scene looked like this. The story didn't have a temple yet.
![BB Image](https://i.imgur.com/g9k78jS.jpg)
Proof of concept for the Poseidon statue:
![BB Image](https://i.imgur.com/zUmJZ8b.jpg)
Final look:
![BB Image](https://i.imgur.com/tax0165.jpg)
The concept art for the launch scene:
![BB Image](https://i.imgur.com/AQIucr8.jpg)
An early render:
![BB Image](https://i.imgur.com/fOiC28h.jpg)
Almost the party version (the submersible doesn't have geometry for its spotlights yet):
![BB Image](https://i.imgur.com/oGH2zzF.jpg)
Final look:
![BB Image](https://i.imgur.com/Cnmlwqi.jpg)
Work on the sea surface for the emergence scene:
![BB Image](https://i.imgur.com/imASYRT.jpg)
Tweaking the colors:
![BB Image](https://i.imgur.com/63OzhFz.jpg)
Final look:
![BB Image](https://i.imgur.com/fd35H36.jpg)
A few effects that didn't make it to the final intro...
Some shapes for the sea floor:
![BB Image](https://i.imgur.com/94mQrHa.png)
A water splash effect with particles and blurred normals:
![BB Image](https://i.imgur.com/cDPqUZ1.png)
![BB Image](https://i.imgur.com/vhGn8pl.jpg)
At some point we considered having the interior of the temple covered with decaying mosaics like this one. We never got around doing it though: the other scenes still required tons of work compared to the temple.
![BB Image](https://i.imgur.com/389SSlC.jpg)
I'd have more pictures to share, but this post is probably already too long. :)
The concept arts experimented with non photo-realistic palettes, which we really liked, but we weren't quite sure how to get such a look so in the end we went for a more traditional one.
![BB Image](https://i.imgur.com/5ycBNbW.jpg)
Debug render during early implementation of the volumetric lighting:
![BB Image](https://i.imgur.com/HDqcsn3.png)
A debug texture for the parallax occlusion mapping:
![BB Image](https://i.imgur.com/9qpE4Vp.jpg)
The first draft of the altar scene looked like this. The story didn't have a temple yet.
![BB Image](https://i.imgur.com/g9k78jS.jpg)
Proof of concept for the Poseidon statue:
![BB Image](https://i.imgur.com/zUmJZ8b.jpg)
Final look:
![BB Image](https://i.imgur.com/tax0165.jpg)
The concept art for the launch scene:
![BB Image](https://i.imgur.com/AQIucr8.jpg)
An early render:
![BB Image](https://i.imgur.com/fOiC28h.jpg)
Almost the party version (the submersible doesn't have geometry for its spotlights yet):
![BB Image](https://i.imgur.com/oGH2zzF.jpg)
Final look:
![BB Image](https://i.imgur.com/Cnmlwqi.jpg)
Work on the sea surface for the emergence scene:
![BB Image](https://i.imgur.com/imASYRT.jpg)
Tweaking the colors:
![BB Image](https://i.imgur.com/63OzhFz.jpg)
Final look:
![BB Image](https://i.imgur.com/fd35H36.jpg)
A few effects that didn't make it to the final intro...
Some shapes for the sea floor:
![BB Image](https://i.imgur.com/94mQrHa.png)
A water splash effect with particles and blurred normals:
![BB Image](https://i.imgur.com/cDPqUZ1.png)
![BB Image](https://i.imgur.com/vhGn8pl.jpg)
At some point we considered having the interior of the temple covered with decaying mosaics like this one. We never got around doing it though: the other scenes still required tons of work compared to the temple.
![BB Image](https://i.imgur.com/389SSlC.jpg)
I'd have more pictures to share, but this post is probably already too long. :)
Very nice pictures Zavie, much appreciated :) Thanks for sharing!
Zavie: Lovely! I actually only now notice how much detail there is at places I didn't previously even consider.
Here's pretty much all screenshots I took during making of Waillee, which I think was around 1.5, maybe 2 weeks, I forget.
Just a small sketch that sparked the initial idea.
![BB Image](https://i.snag.gy/AfbMys.jpg)
Let's try some kind of atmospheric halo around that.
![BB Image](https://i.snag.gy/D6KFZj.jpg)
Ahh now some backlighting maybe (this is really simple, but I also still really like it).
![BB Image](https://i.snag.gy/nWi9u2.jpg)
Well how about the surface, trying a cheap heightmap function.
![BB Image](https://i.snag.gy/C14SI6.jpg)
Dry land.
![BB Image](https://i.snag.gy/EyDhGw.jpg)
Slightly better water shading, maybe.
![BB Image](https://i.snag.gy/CyJMOn.jpg)
Trying to add some other geometry too.
![BB Image](https://i.snag.gy/OFra2o.jpg)
Sketching some proper shots.
![BB Image](https://i.snag.gy/kydqvV.jpg)
The FXAA I was using was too bloated, trying a compact DOF instead.
![BB Image](https://i.snag.gy/5632ds.jpg)
Bugs, am I right.
![BB Image](https://i.snag.gy/F1TWiw.jpg)
That's better.
![BB Image](https://i.snag.gy/b3IGnT.jpg)
Tree, courtesy of fizzer. Dropped for space reasons (along with some other stuff), hard to make it work.
![BB Image](https://i.snag.gy/nITlh9.jpg)
Ok now finally the shots of the celestial objects, which started the whole thing.
![BB Image](https://i.snag.gy/hgluRm.jpg)
![BB Image](https://i.snag.gy/7ZPDq0.jpg)
Those noise funcions for texturing weren't really feasible, going with something else, testing various kinds of lighting.
![BB Image](https://i.snag.gy/wq7SjI.jpg)
![BB Image](https://i.snag.gy/nfPXDz.jpg)
![BB Image](https://i.snag.gy/5qMjXv.jpg)
![BB Image](https://i.snag.gy/dtavJI.jpg)
And after that it was three or so days of actually putting everything together, i.e. the cameras.
Here's pretty much all screenshots I took during making of Waillee, which I think was around 1.5, maybe 2 weeks, I forget.
Just a small sketch that sparked the initial idea.
![BB Image](https://i.snag.gy/AfbMys.jpg)
Let's try some kind of atmospheric halo around that.
![BB Image](https://i.snag.gy/D6KFZj.jpg)
Ahh now some backlighting maybe (this is really simple, but I also still really like it).
![BB Image](https://i.snag.gy/nWi9u2.jpg)
Well how about the surface, trying a cheap heightmap function.
![BB Image](https://i.snag.gy/C14SI6.jpg)
Dry land.
![BB Image](https://i.snag.gy/EyDhGw.jpg)
Slightly better water shading, maybe.
![BB Image](https://i.snag.gy/CyJMOn.jpg)
Trying to add some other geometry too.
![BB Image](https://i.snag.gy/OFra2o.jpg)
Sketching some proper shots.
![BB Image](https://i.snag.gy/kydqvV.jpg)
The FXAA I was using was too bloated, trying a compact DOF instead.
![BB Image](https://i.snag.gy/5632ds.jpg)
Bugs, am I right.
![BB Image](https://i.snag.gy/F1TWiw.jpg)
That's better.
![BB Image](https://i.snag.gy/b3IGnT.jpg)
Tree, courtesy of fizzer. Dropped for space reasons (along with some other stuff), hard to make it work.
![BB Image](https://i.snag.gy/nITlh9.jpg)
Ok now finally the shots of the celestial objects, which started the whole thing.
![BB Image](https://i.snag.gy/hgluRm.jpg)
![BB Image](https://i.snag.gy/7ZPDq0.jpg)
Those noise funcions for texturing weren't really feasible, going with something else, testing various kinds of lighting.
![BB Image](https://i.snag.gy/wq7SjI.jpg)
![BB Image](https://i.snag.gy/nfPXDz.jpg)
![BB Image](https://i.snag.gy/5qMjXv.jpg)
![BB Image](https://i.snag.gy/dtavJI.jpg)
And after that it was three or so days of actually putting everything together, i.e. the cameras.
Zavie & noby: <3
![BB Image](http://dekadence64.org/shot.png)
AMIGAAAAAH!
Britelite wat??
legend: I said "AMIGAAAAAH!"
@aqu:
those scanbars make me moist
those scanbars make me moist
Here is the sound for an abandoned 4k Amiga intro from around 2003:
http://gfbtm.untergrund.net/4k/4klyd.mp3
http://gfbtm.untergrund.net/4k/4klyd.mp3
@Zavie: insanely cool !
![BB Image](https://i.imgur.com/HgsbRTR.gif)
Platform is Game Boy Color. Could definitely use a bit of optimization (timing is EXTREMELY tight when dealing with scanlines), but it's a start.
jsyk
![BB Image](https://www.wrightandbastard.com/stuff/dq-vodka.jpg)
:-D
![BB Image](https://www.wrightandbastard.com/stuff/dq-vodka.jpg)
:-D
@aqu: You call my lines bars ?It is because the scanline in my screenshot looks more like bars than lines ?
Public prototypes of my GUS PnP compatible :)
![BB Image](https://i.imgur.com/hgWp4vi.jpg)
![BB Image](https://i.imgur.com/hgWp4vi.jpg)
![BB Image](https://i.imgur.com/64AbM4a.jpg)
that almost looks ephidrena, lisu.. you're improving! :P
what psonice said!