pouët.net

Random "work in progress" shots

category: general [glöplog]
It seems pretty obvious that fall brings out the creativity in people. Lots of nice stuff in this thread lately, keep 'em coming!
added on the 2016-10-12 14:10:12 by kusma kusma
Have a nice night! http://tinyurl.com/j9e5uth
added on the 2016-10-12 19:57:41 by aqu aqu
aqu: get lost.
added on the 2016-10-12 20:02:25 by quisten quisten
@aqu: i second quisten. #StopSpambots
After I lost track I was curious how the scenes in our "Super Medium" Demo evolved from the partyrelease to the final. So I took some before and after pictures. Here's the demo Link: http://www.pouet.net/prod.php?which=68259


Left: Partyrelease / Right: Final

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I think the liquid in the last scene could have kept some of that white glowing "hot" look... but other than that - I think it's mostly improvements ;)
And it's much more obvious if you see the animation running... :)

here's the final demo: http://www.pouet.net/prod.php?which=68259
added on the 2016-10-14 08:07:29 by 1x 1x
The slimy cube scene (comparison 18) turned out just gorgeous!
All those small extra details and tweaks did a lot of the whole feel to it!
added on the 2016-10-14 09:34:41 by quisten quisten
1x: Great comparison, it has a lot of educational value for me. Amazing how much difference proper balancing of light/dark contrast makes!
added on the 2016-10-14 11:00:31 by arm1n arm1n
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added on the 2016-10-14 13:56:38 by Frost Frost
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See you at TRSAC ;)
added on the 2016-10-17 23:52:04 by ferris ferris
satanic gameboy game?
added on the 2016-10-18 16:38:51 by Optimus Optimus
less glow is more glow!
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Now needs bees <3
added on the 2016-10-19 02:43:01 by mudlord mudlord
mudlord: And honey dripping slowly from the top of the screen, looks nice
added on the 2016-10-19 07:51:36 by leGend leGend
Not the bees!!!
added on the 2016-10-19 09:02:59 by Optimus Optimus
@1x: I like the pure glow in the last scene more. Now it looks like slime. :)
added on the 2016-10-19 13:07:47 by gaspode gaspode
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... 13 ... :O coincidence?
added on the 2016-10-19 16:29:50 by HellMood HellMood
@HellMood: don't think so :D

by the waaaay.... just tried to build tinyptc using Watcom C and it works, so...what about porting some dos demostuff to Windows? :)
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p.s. and yes, I'm sooo lazy to code all that ddraw\gdi crap just for doing a quickndirty port :)
added on the 2016-10-19 19:04:32 by wbcbz7 wbcbz7
@1x: so basically you reduced the blurriness and the intensity in your HypnoGlow-Stage ?! As others including you already said: some scenes looked better with some more...maybe exactly between how it was and how it got in the final. Nevertheless, finals are always worth the extra-effort, you clearly proved it once again! :)
I am having the same problem of endlessly tweaking these values for every scene btw...with additional DoF enabled this gets even worse!
Time to code another IntroTool, the "AutoPostFXTweaker" i guess...will end in sth that completely drives these settings independently for each frame, based on previous and maybe even upcoming frames! ;) Need NASA-PC once again! As a Demotool this would be easy (taking upcoming frames into account), just let it run on a prod, shit out a parameters-table, implement it in the prod, done....for Intros maybe better not!
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So much todo so inept.
added on the 2016-10-23 08:37:04 by Deus Deus
The tortured evolution of the tree in the intro scene of Blue Morpho:

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added on the 2016-10-24 00:03:36 by fizzer fizzer
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added on the 2016-10-24 17:34:13 by visy visy
lovely colors visy :D
added on the 2016-10-24 22:35:03 by ferris ferris
i second ferris. quite appealing to the eyes :)
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added on the 2016-10-27 17:16:04 by visy visy
URL to store?
added on the 2016-10-27 17:18:22 by Gargaj Gargaj

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