What's the story behind the Plastic PS3 demo?
category: offtopic [glöplog]
aaand i just scored a bottle of grazovka in holland.. hurray :D
0rel: Would you care to elaborate? I'm afraid I don't understand your post. First you say it's an unique artform, then you say we should put demos on the net and charge for them, and then you say you're not a fan of "sponsored stuff"? I'm sure there is a point in there somewhere, but I fail to see it. :)
Is there something wrong with Sony giving Bonzaj a devkit to make a demo? Is it not artistic or unique enough when it is on a PS3? The only people comparing it to a game are the games journalists and idiot commentators on teh intarweb, not sceners.
Hardware are just tools after all; I can't see anything wrong with giving sceners greater and faster tools that enable them to create new and exciting demos.. do you?
Is there something wrong with Sony giving Bonzaj a devkit to make a demo? Is it not artistic or unique enough when it is on a PS3? The only people comparing it to a game are the games journalists and idiot commentators on teh intarweb, not sceners.
Hardware are just tools after all; I can't see anything wrong with giving sceners greater and faster tools that enable them to create new and exciting demos.. do you?
no :)
nope, its infact cool. So, they werent sponsored as in paid cash money to make it, where did i pick that up then?
Something that's been bugging me. The version shown at the party had more continuity right? Or did it have these jarring cuts between scenes like in the video? I assume Bonzaj made the video just to show different parts of the demo...
Anyway, I'd like to see those videos from the showing at the party and check out the reaction of the audience. :)
Anyway, I'd like to see those videos from the showing at the party and check out the reaction of the audience. :)
FirewalkR: nope, its the same thing as the one presented at the party.
but trust me, there is a reason for everything :)
but trust me, there is a reason for everything :)
blz: I trust and await eagerly. :D
I also reiterate my request for video of the party showing, I love to see gasping audiences. >:)
I also reiterate my request for video of the party showing, I love to see gasping audiences. >:)
Hating on sponsored demos is soooo 1999
contour was sponsored?
whaaa?!!!
Yeah, Okkie - enlighten us please :)
Heh, I thought this was known. The demo was pretty much made at Shortcut in work time. Shortcut also payed for the 5,000 flyers to promote the demo at Takeover.
Too bad the code got wonky and it ended up not being properly finished and Superstition won the compo in the end.
Too bad the code got wonky and it ended up not being properly finished and Superstition won the compo in the end.
I actually have no idea if i'm spreading dark secrets here though, but then again, it's nearly 10 years ago :)
didnt the code get wonky because a linked list didnt work or something to that extent? :)
I really don't know anymore. I do recall Nix/TBL throwing 25 guilders on the table of PMPO seated next to them while declaring 'Go for lunch' because they were playing loud music.
I think perhaps "Please the cookie thing" is a better example than Contour. I mean, haven't we all worked on our demos at work? :)
not me :( :( :(
gloom: there is a difference of 'working at a demo at work' or 'making a demo at work'. In a way 'Please the cookie thing' is also a 'paid project' since it later became a screen saver.
Maybe they are even worse, because they actually participated (and won) in competitions before being used commercially :)
Maybe they are even worse, because they actually participated (and won) in competitions before being used commercially :)
gloom: ok.
my english may be a problem... but i'll give it try.
what's wrong with that? - intel or sony are expecting that these demos show off the ability of thir products, thus "sponsored" demos are just BENCHMARKS for their harware (products for products). for me, demos shouldn't be demonstrations of the hardware, they should be demonstrations of the creators mind! (demos are quite unique format, programs can capture thoughts in unique way)
i'm just asking myself how demos or more general 'digital art' will develop in the near future. i'm not that serious how it may seem like... i am just a (frustrated) coder, dreaming about an NEW digtial format. something like an 'interative music album'. not a game, not an instrument, not an editor, not a demo - something between all those... i would really love to develop and sell such things, but there's no market (yet) and i probably have to give up all that soon... wouldn't it be great to code interactive spaces consisting of responsive sound-objects? semi-automatic sculptures... (bla)
i'm just asking myself for a long time now how all the digitalization will lead to new formats of expression. computers are on the way to change all other media, how long will it take till a new market sperated from music, movies and games will be established? for a NEW hybrid format? multimedia was a popular buzzword in the 90ies, now all the internet- and multimedia-hype is over... but still no new format has been developed.
the demo scene is a big resource for me and i love your work, really! but when i saw the breakpoint compo(s) on the stream last weekend, there was something SAD about all these mindblowing new demos, especially plastic's one. it was very impressive, that's for sure, but is this really the direction the scene should move now? is there still the old competition between games and demos? i just felt overflowed... your skills are absolutely crazy, but i'm not sure if this will be noticed by any "outsider" very soon. - games, tv, cinema use the same technology. isn't the scene a place to make something completely different?
ASD's 'metamorphosis' made my happy somehow. was the mech spider bat a monster or only a new life form?
i don't think demos should or could be sold, but i think that sceners would be very capable to develop something independent (extended demos?) which could be distributed like music. why not charge for something like that? music disks, scene mags are kind of a "hybrid" format too, this could be expanded... i would have no problem with makeing money this way...
i don't know if Bonzajs got payed for his huge work, but I think so... i have a problem with that, as you noticed. will the scene just be the freaker-resource exploited by the industry? scene = the crazy developer dungeon? this will remain a sony product for me...
still admire PS3's/Bonzaj's/Plastic's abilities.
hardware shapes one's ideas, so tools are directly related to the value of one's work. the more powerful the tools get, the higher the expectations are. when you make a demo for a high tech company on a high tech machine the idea of the piece can't be perceived without the surrounding context. it's a sony demo somehow. a hardware hacker on a gameboy is different to sony sponsored ps3 developer for example.
after all this is quite original tech-demo, a well manufactured product showing off the power of the machine and the brightness of the creators mind. nothing more.
this demo lacks of deeper content and style for me. stranger things or more meaningful things (mfx) aren't possible with on sponsorship...
we want spaceships! :)
my english may be a problem... but i'll give it try.
Quote:
First you say it's an unique artform, then you say we should put demos on the net and charge for them, and then you say you're not a fan of "sponsored stuff"? I'm sure there is a point in there somewhere, but I fail to see it. :)
what's wrong with that? - intel or sony are expecting that these demos show off the ability of thir products, thus "sponsored" demos are just BENCHMARKS for their harware (products for products). for me, demos shouldn't be demonstrations of the hardware, they should be demonstrations of the creators mind! (demos are quite unique format, programs can capture thoughts in unique way)
i'm just asking myself how demos or more general 'digital art' will develop in the near future. i'm not that serious how it may seem like... i am just a (frustrated) coder, dreaming about an NEW digtial format. something like an 'interative music album'. not a game, not an instrument, not an editor, not a demo - something between all those... i would really love to develop and sell such things, but there's no market (yet) and i probably have to give up all that soon... wouldn't it be great to code interactive spaces consisting of responsive sound-objects? semi-automatic sculptures... (bla)
i'm just asking myself for a long time now how all the digitalization will lead to new formats of expression. computers are on the way to change all other media, how long will it take till a new market sperated from music, movies and games will be established? for a NEW hybrid format? multimedia was a popular buzzword in the 90ies, now all the internet- and multimedia-hype is over... but still no new format has been developed.
the demo scene is a big resource for me and i love your work, really! but when i saw the breakpoint compo(s) on the stream last weekend, there was something SAD about all these mindblowing new demos, especially plastic's one. it was very impressive, that's for sure, but is this really the direction the scene should move now? is there still the old competition between games and demos? i just felt overflowed... your skills are absolutely crazy, but i'm not sure if this will be noticed by any "outsider" very soon. - games, tv, cinema use the same technology. isn't the scene a place to make something completely different?
ASD's 'metamorphosis' made my happy somehow. was the mech spider bat a monster or only a new life form?
i don't think demos should or could be sold, but i think that sceners would be very capable to develop something independent (extended demos?) which could be distributed like music. why not charge for something like that? music disks, scene mags are kind of a "hybrid" format too, this could be expanded... i would have no problem with makeing money this way...
i don't know if Bonzajs got payed for his huge work, but I think so... i have a problem with that, as you noticed. will the scene just be the freaker-resource exploited by the industry? scene = the crazy developer dungeon? this will remain a sony product for me...
Quote:
Is there something wrong with Sony giving Bonzaj a devkit to make a demo? Is it not artistic or unique enough when it is on a PS3? The only people comparing it to a game are the games journalists and idiot commentators on teh intarweb, not sceners.
still admire PS3's/Bonzaj's/Plastic's abilities.
Quote:
Hardware are just tools after all; I can't see anything wrong with giving sceners greater and faster tools that enable them to create new and exciting demos.. do you?
hardware shapes one's ideas, so tools are directly related to the value of one's work. the more powerful the tools get, the higher the expectations are. when you make a demo for a high tech company on a high tech machine the idea of the piece can't be perceived without the surrounding context. it's a sony demo somehow. a hardware hacker on a gameboy is different to sony sponsored ps3 developer for example.
after all this is quite original tech-demo, a well manufactured product showing off the power of the machine and the brightness of the creators mind. nothing more.
this demo lacks of deeper content and style for me. stranger things or more meaningful things (mfx) aren't possible with on sponsorship...
we want spaceships! :)
OMG :D
"I think I get it. The shadow is post-modernism, the cat is 1930's American isolationism, the dog is the Soviet Union and the robot-octopus is ethnography"
loaderror, if you're reading this thread - I think that this guy has won the prize :)
And I think "Lingerie in shadows" fits better as a title, I need to reconsider after I found it :).
But seriously on all those forums there is a good soul giving links to pouet, wiki, scene.org, farbrausch. The machine is working. I really have not expected such hype.
"I think I get it. The shadow is post-modernism, the cat is 1930's American isolationism, the dog is the Soviet Union and the robot-octopus is ethnography"
loaderror, if you're reading this thread - I think that this guy has won the prize :)
And I think "Lingerie in shadows" fits better as a title, I need to reconsider after I found it :).
But seriously on all those forums there is a good soul giving links to pouet, wiki, scene.org, farbrausch. The machine is working. I really have not expected such hype.
0rel: the active sceners are the ones who control the state of the scene. so if you dont like the hardware tech demos current, make some of the other type. i like the idea of new (interactive) digital art media research, its usually centered on possible new services and not taken that seriously as an art medium. i feel making money out of digital art if quite antagonic since most digital art is moving into flatrate access service fees and customizable/personalized products. the former requires a large catalogue and artscene connections to be of random buyers interest, the later talented people devoted to churning out particular requests which is most design companies already focus on and typically have a hard time staying alive unless they grow notorious due to spectacular talent and social networking skills. all im saying is that its complicated, possibly utopian, but i've considered it before and would be cute. bluetooth has been fashionable for environment controller mechanisms in these past coupe years, and i reckon wii controlers will bring new kind of interactivity aswell for example. but its all mostly just contemporary art exhibition and interactive models research kind of stuff, hard to market imho
Orel: Cheer up :), van Gogh started with realistic pictures, going towards the postimpressionism. We are currently still learning. I really want to slowly change the style into sth new. I know that the giga assets demos are a road to doom, so I'm into generative stuff right now.
You know van Gogh is a bad role model, right... with the ear and all that ;-)
sparcus: don't worry there are eatable paints nowadays ;)