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can I run a XNA game ( .ccgame ) on a 360 devkit somehow?

category: general [glöplog]
 
Preferably without needing a XNA Creators' Club licence
added on the 2007-12-21 23:07:44 by duffman duffman
i doubt it
added on the 2007-12-21 23:30:32 by booster booster
You could implement a whole XNA runtime for yourself and compile it on 360 ;)
added on the 2007-12-22 00:59:28 by kb_ kb_
Bash me for not being up to date with the 360 scene, but are there any working ways to run homebrew on the 360 today?
added on the 2007-12-22 01:26:37 by nitro2k01 nitro2k01
kb ... which great idea, maybe not sad for making really big business :)
added on the 2007-12-22 01:27:11 by _H2o_ _H2o_
oh well... Merry Holiday
added on the 2007-12-22 01:46:07 by duffman duffman

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