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Sega Master System Demos?

category: general [glöplog]
 
I know the Vectrex scene has had some really cool demos that really exploited the hardware way beyond what the engineers ever thought was possible with it but I am wondering the same thing with my other favourite system: the Sega Master System.

So how's about it? Any cool demos on this system that showed off some cool stuff?
added on the 2014-12-06 16:40:46 by Maraakate Maraakate
We only have three recorded productions for the platform over at the zoo, at least - of which two are pictuers and one is a piece of music.

http://demozoo.org/platforms/44/
added on the 2014-12-06 17:12:36 by menace menace
I knew of the ones on pouet and SMSPower. I was wondering if there was anything else out there that really showed off something. Most of these are just basic scrollers and the like.

I find it crazy that the Vectrex demos out there really pushed way beyond the limits and has a smaller community than SMS but the SMS has no true demo that I'm aware of.
added on the 2014-12-06 18:27:01 by Maraakate Maraakate
Go make a demo about it :)
added on the 2014-12-06 18:58:49 by Serpent Serpent
Bro, I'm lucky if I can hello world it. Learning any form of assembly is on my list of things to procrastinate about until I die.
added on the 2014-12-06 19:27:45 by Maraakate Maraakate
i didnt know others have the same list i do
added on the 2014-12-06 19:40:34 by wysiwtf wysiwtf
id love to do one. unfortunately i cant code. but i can pixel!
added on the 2014-12-07 19:02:03 by alien^PDX alien^PDX
I can vote on pouet.net!
added on the 2014-12-08 13:05:48 by elend elend
I just realized there is also no Sega Saturn demo ever.
added on the 2014-12-08 15:39:22 by Optimus Optimus
But many little master system things.
added on the 2014-12-08 15:39:45 by Optimus Optimus
Quote:
I just realized there is also no Sega Saturn demo ever.


Lol, that's because it's a piece of shit ^^
added on the 2014-12-08 17:37:27 by okkie okkie
....to code on. Maybe. But there were some really great games for it. :P

Also, don't expect anything great from a Master System with video hardware between the MSX1 and MSX2 but a worse soundchip than AY....
added on the 2014-12-09 03:47:43 by Exin Exin
The Saturn isn't bad, it's just kind of awkward to code for because of its convoluted design. You've got two SuperH-2 CPUs, two graphics chips, a sound processing unit (FM/PCM + DSP + M68k), a System Control Unit that handles DMA and interrupt control, a System Management & Peripheral Control unit, and probably some other parts that I've forgotten.

I guess the complexity of it turns people off, so there has never been that many homebrew Saturn developers. I've dabbled in it occasionally over the years, but never made a demo about it.

(and yes, the Saturn had some awesome games)
added on the 2014-12-09 08:59:32 by mic mic
Someday I'd like to see an Atari Jaguar demo; it was worse to code for than the Saturn.
added on the 2014-12-10 07:05:38 by trixter trixter
trixter: here
added on the 2014-12-10 08:03:17 by havoc havoc
I always assumed the reason there isn't any Saturn homebrew at all (demos, games, etc.) was just the lack of a means to test stuff on real hardware (aside from the swap trick, which is rather wasteful since you need to burn a disc every time).

Back on topic, aside from Nine Pixels I can't really comment much on Master System demos, and even that one doesn't do that much that's interesting (off the top of my head: low-res scaling, the line when drawing the 9, the lighting at the sides of the text (which is just a sprite overlay) and the parallaxed scroll behind the 9).

I find it curious how the Master System entry with the most thumbs up is actually a test ROM for an emulator (hah!), at least if I remember correctly.
added on the 2014-12-11 09:49:41 by Sik Sik

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