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Respect by Aurora

                                A u r o r a
                                =-=-=-=-=-=




              Aurora proudly release our first demo called "Respect"

                                  released at

                              Digital Symposium '95

                               (2nd place PC demo)

          ##### RELEASE VERSION - PLEASE DELETE ORIGINAL VERSION #####



     This is our first release.  We  only  decided  to  write  this  demo 9
     days before the party, hence it's not quite as  good as  we would have
     liked.  However, we wanted to enter something, and so knocked together
     the demo from bits of code we had  intended  for a  "proper"  release,
     finished some player code, and joined it all together.
     Ok, so it did not go that smoothly, but lets not winge... we got there
     in the end.

     Hope you enjoy the demo...


Please see attached nfo file for Aurora information.   This demo is copyright
Aurora demo group (and the associated members) (c) 1995.  This  demo  may  be
distributed freely as long as nothing is charged for it and so  long  as  all
the files (including this one) are distributed together.  None of the members
of Aurora take responsibility for any damage this demo may cause to equipment
or people.... we tried our best.


Please note that Respect needs a reasonably powerful PC to run.   We  suggest
a minimum of a 486sx due to the amount of C code present (we  only  had  time
to optimise a few rountines into assembly).
A Sound Blaster (tm) card (or compatible) is  required  to  run  the  demo...
lame we know, but better than requiring GUS only, and we only started writing
the player 3 weeks ago (it's our own code -  no  libs).   Future  productions
will support a wider range of cards (and "no-sound").
The BLASTER environment variable must reflect the hardware settings for  your
soundcard (interrupts, dma channel, and  base  port).   On  absense  of  this
variable the demo defaults to IRQ 5, DMA 1, and base 220 (hex).

Code built with Watcom C, Tran's PMW dos extender (brilliant), and Tasm.
Music written using FT2 and ST3.
Graphics drawn on Amiga (get that P90 Al).