Cluster by Science [web]
__ _ __ .\/............ _.________ / _ \/........ : _____ _____:__|_ /____ \ ______________ :. :_\ _/____\_ _/_____/_ _/____________________\ _/ _/____:__ \_ \__ \_ \_ _/ ) \_ _ \_ \_ ) /_ :/___/________/_____/_____\_____________/_____/_______/______/___________/ : . ave:dtr :. .: _/ \_ . . ........:. : : : : s c i e n c e : c l u s t e r << . : ------------- : ----------------------------------------------------ï : : :...............: part of the 64k intro compo @ tUM 2002 code : armin "jar" jahanpanah audio : sascha "p-rat" von dages support : stefan "poti" kesseler .began on a stormy and heavily raining sunday morning requires : 3d card, opengl tested on : p2 266MHz, GeForce2 tools used: minifmod, upx we are still desperately looking for talented 2d/3d artists and coders (pc, amiga) for demo and game projects. technical : displacement mapping perlin noise plasma distort texture generator particle systems multitexturing 10 true-color textures 3:20min audio track (26kb compressed size) i had to remove SXT bump mapping due to unstable drivers messing up my system. font isn't anti-aliased on most systems, don't know why. respect to: 3state, black maiden, cologne-scene, eldorado, evoke-org, exceed, haujobb, kaoz.org, kolor, magic dreams, park, speckdrumm web : http://www.scyence.net mail : jar@scyence.net other fine science productions (like "resurrection") can be found at http://www.pouet.net
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