Kilo Volt by Science [web]
__ _ __ .\/............ _.________ / _ \/........ : _____ _____:__|_ /____ \ ______________ :. :_\ _/____\_ _/_____/_ _/____________________\ _/ _/____:__ \_ \__ \_ \_ _/ ) \_ _ \_ \_ ) /_ :/___/________/_____/_____\_____________/_____/_______/______/___________/ : . ave:dtr :. .: _/ \_ . . ........:. : : : : s c i e n c e : K I L O V O L T << . : ------------- : ----------------------------------------------------ï : : :...............: pc demo Released at Evoke 2019 \\__ credits : spike (aka jar) -- code, visuals : hellfire -- additional design : construct -- audio \\__ about this time we have some high-energy delivery for you. the main content of this demo was put together during the last week right before evoke, while the engine itself was started from scratch around mid of july. as usual the schedule was tight and a lot of compromises had to be made (e.g. no MSAA support). some technical features in this release: - physically based shading with prefiltered cubemaps (UE4/Karis-style) - GPU-based particle system (2.5M particles simulated in compute shader) - FFT-based syncing and animation - gamma-correct rendering and post-processing - custom tool for cubemap prefiltering (irradiance, GGX) \\__ license info audio track "the regiment" by construct Creative Commons licensed. See: http://creativecommons.org/licenses/ BASS audio system (c) Ian Luck. Free for non-commercial use. - http://www.un4seen.com/ \\__ requirements directX11, win7 GPU with decent shading and compute performance \\__ misc greetings go to: BlackMaiden Cocoon Conspiracy Evoke-org Excess Fairlight Farbrausch Haujobb Holon Kolor Loonies Rupture Still web : http://science.untergrund.net mail : j-ar [at] gmx.net
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