Bird to be alive (BTBA) by Dune & Sector One [web] & Cerebral Vortex [web]
__________ /\ \ ____ ____ ____ ______ / \_________\__\___\\___\ /\___\ ____/\_____\ / / ___ /_\_\ // /_/ / /_/\___\/ / \ / \____/ / \// /__\/ /__\/ / / --- SILLY VENTURE 2k17 --- \\/______ / / _/ / _/ / / _ / GDANSK - POLAND \ / \/ /____/_______/_______/______/ / --- 08th-10th December --- \/_________/ /_______ ____ ___ _______/_____ ___ _________ ________ / \ / ______/ \/ / /__/ / / __ / _____/ / \ / ____/__ / / ____/__ / / \/____/ _____/____ \ \ / / / / / / / / _ \ / \ \ /________/___/\___/__________/______/_____/_____\_________/ \ \/ / / / / / / / / / \ /_______ /___/\/__/_________ /_____ /____ /_____ /________/ \ / \/ SILLY VENTURE 2k17 uniting the ATARI community since 2k! http://www.sillyventure.eu BIRD TO BE ALIVE Demo (v1.0) 1st place in the Falcon demos competition (c) 2017 For standard Atari Falcon 030 16 Mhz / 16 Mo RAM Code ................ : Thadoss / Dune Code ................ : Splash / Sector one Gfx and Design....... : Templeton / Cerebral Vortex Design .............. : Xerus / Arcadia Crew additional Gfx ...... : Mic / Dune (disco texture) Music ............... : DMA-SC / Sector One This demo should run well under hatari 2.0 or higher. It has also been tested with success on accelerated falcon 060. The first part (a bird is born) : This part is running in high resolution. All the animations are made with the 68030 when the DSP plays a MP2 soundtrack. The second part (happy birthday, let's dance) : Here, the demo runs in normal resolution, and the DSP is computing all the 3D, env-mappings, movements, ... The music is made of several loopable sequences, rescripted as a complete track. Greetings to all our friends in the Atari communauty and to Grey for his wonderful SillyVenture Have fun, stay (H)atari See you in Gdansk. -------------------------------------------------------------------------------- ______ __ __ /_ __/ _____ ___ / /_ ____ _________ ___ / /______ / / | | /| / / _ \/ _ \/ __/_____/ __ `/ ___/ _ \/ _ \/ __/ ___/ / / | |/ |/ / __/ __/ /_/_____/ /_/ / / / __/ __/ /_(__ ) /_/ |__/|__/\___/\___/\__/ \__, /_/ \___/\___/\__/____/ /____/ __,---, .---. /__|o\ ) .-"-. .----.""". / 6_6 `-\ / / / 4 4 \ /____/ (0 )\ \_ (__\ ,) (, \_ v _/ `--\_ / // \\ // \\ // \\ // \\ (( )) {( )} (( )) {{ }} =======""===""=========""===""======""===""=========""===""======= jgs ||| ||||| ||| ||| | ||| | '|' Thadoss: Sophie, Cédric, Typhaine (my nice family), Dune members (Chuck, Mic, Corbeau, ...), Sector1, PyroFire, Szymon, Hatari team, all atari sceners, Flush members Splash: This demo is a major milestone in scrapping off rust from my brain. So happy we made it together. Greetings to all ppl at SV2K, we're a big family. brb4more! Templeton: Ata. Atatatatatatatatatatatata...rii \O_ Nié ? oO DMA-SC: Hello to old & new Atari demoscene friends, and to creative people in any domain. Please do not just watch, play, or command. Think, build, have fun, and share. Xerus: Iaido, Zed, Chani, Hawk, Boris, Alex, Nabi, Hissssa, Gothmog, Sonja, Leyla, Mophus, Wuuf, Stamm, Azizi, Leif, Tiggy, Wu Tse, Daroou, Halk, Syra, Gando, Linflas, Elija. Stay cool, stay Atari!
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