CODE RED by Museum Of Electronic Games And Art [web]
#### #### #### ###### ###### ###### ## ## ## ## ## ## ## ## ## ## ## #### #### #### ## ## ## ## ## ## ## ## ## ## ## ## ## #### #### #### ###### ## ## #### #### AV DEV TEAM 2013 / MEGA PRESENTS: CODE RED! 1st ever homebrew rom for the Entex Adventure Vision made for wild compo Revision Easter Party 2013. This is a 4K demo for the Intel 8048 microcontroller which is only capable of doing basic arithmetic using add instructions and does not even have a compare function. It sports 64 bytes of RAM and 1K of VRAM. The demo uses our own custom bios and our custom disply modes 50x40 and 50x40 two-tone. We had a hard but fun time optimizing it! Please head to http://adventurevision.net to get all the goodies including the source code of this demo. SCENE #1 "Intro" code: sy2002, gfx: pop SCENE #2 "Scrolly" code: Mr.Blinky, gfx: pop SCENE #3 "Intro pt.2" code: sy2002, gfx: pop SCENE #4 "Mad Checkers" code: JAC!, scrolly as #2 SCENE #5 "3D Stars" code: dndn1011, rnd code: Wa SCENE #6 "MEGA Zoomer" - see scenes #1 and #5 SCENE #7 "Checkerboard" code: JAC!, scrolly as #2 SCENE #8 "Twizt" Code: Mr.Blinky, gfx pop SCENE #9 "3D Objects" code: dndn1011, scrolly as #2 SCENE #10 "Boobie Girl" code: Mr.Blinky, gfx: pop & Chibicibi Framework, main routine, custom bios,optimizations on everything: Mr.Blinky Music: Skyrunner, music player: pop Emulator, debugger, assembler, help: JustBurn Please note that the music is a bit off in AdVi 1.0 plus you have to set the option "Trigger column at timed interval instead of LED latch" under Options/ Graphics to make our custom video modes work! -----> Thanks to you for voting us!! :) <----- March 2013: MEGA - Museum of Electronic Games & Art http://www.m-e-g-a.org
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