Clash on Oberon by Lungcancer Entertainment [web]
'CLASH ON OBERON' Game Development entry for Function11 September 16. 2011. | Budapest, Hungary CREDITS ------- Code: -SP- Music & SFX: -SP- Graphics: -SP- (mainly) DISCLAIMER ---------- Well, here it is. My first Flash game ever. Definitely unfinished and probably full of bugs. It was done in quite a hurry, but at least it's in a compo-ready state. I know, "yet another space shooter". But hey, at least it's not "yet another pong clone", eh? I intended to make an oldschool atmosphere for the game. Hence the cheap 8-bit sounds and the pixelated sprites. Only 2-player mode available yet. Single player didn't make it due to the deadline :) Also, there is no high-score list, sorry. GAME CONCEPT ------------ The game concept is simple: the two players move around with their super-awesome space fighter planes and try to destroy each other, while being surrounded by evil flying saucers. Players gain score for killing enemies (100 points) or the other player (1000 points). Collision with enemies or crashing into the ground results in istant death. Died players respawn at their starting position, which is determined randomly at the beginning of each match. Players can't collide with each other, to avoid cheap kamikaze-tactics :P POWER-UPS --------- Four powerups are available to gain bonuses: EXTRA LIFE - player gets +1 life (obviously) ROCKET PACK - player receives +3 rockets RAPID FIRE - firing rate is increased by 15% both for plasma and rockets SPEED UP - ship speed is increased by 25% of the initial value MATCH GOAL ---------- The match ends when either player loses all their lives. Then, a small statistic about the match is shown, displaying the number of kills, the final scores and the longest survival times for both players. KEYBOARD CONTROLS ----------------- PLAYER 1 PLAYER 2 Up - UP ARROW Up - W Down - DOWN ARROW Down - S Left - LEFT ARROW Left - A Right - RIGHT ARROW Right - D Plasma - SPACE Plasma - TAB Rocket - CTRL Rocket - SHIFT BUGS ---- Known minor "bugs": 1. projectiles never die, so feel free to shoot like a madman - you'll probably hit something :) 2. rockets may disappear a few seconds after being fired - probably a glitch in movie clip depths SHAME ON ME ----------- Due to the shortage in free time I took some gfx from Deviantart and Google images. Sorry about that, I shall fix those too in the final version. (yep, I'm lame in pixel graphics) Anyway, have fun :) PEW-PEW! Greetings to all demosceners and everyone at Function11! -SP- ^ Lungcancer Entertainment
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