2011 by Positivity [web] & Sector One [web]
_______ _______ ______ ______ ___ ___ | | || _ || __ \| __ \| | | | || || __/| __/ \ / |___|___||___|___||___| |___| |___| _______ _______ ________ | | || ___|| | | | | || ___|| | | | |__|____||_______||________| ___ ___ _______ _______ ______ | | || ___|| _ || __ \ \ / | ___|| || < |___| |_______||___|___||___|__| ______ ______ ____ ____ |__ || ||_ ||_ | | __|| -- | | | | | |______||______| |__| |__| A small intro to celebrate my 20 years of asm coding! Cool music by Dma-Sc/Sector 1 Code by baah/Positivity+Arm's Tech All this made in a few hours, as you can guess... Greetings to: A'Tuin BASS Casma Checkpoint Cyclone Dead Hackers Society DFI DNT Crew Dune Elf Equinox Exocet Flow Hemoroids Les Heretiques IceBirD Lineout Mafiamiga Oxygene Outline organisers Paradox p01 Reboot Steelers Sector 1 Topix .tSCc. TXP Ukko And all active old school demomakers! Happy new year, see you at Outline 2011! - baah Some technical details: Basically the effect goes like this: Every snowflake is a particle. At each frame, you randomly pick one of the 3 pixels below, if empty the snowflake falls there. If not empty, you look if all 3 pixels below are "blocked". In such case this snowflakes becomes itself "blocked", you remove it from the particles list and creates a new one.
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