Mayhem by Incognita
²²²²° °²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²° °²²²² ²²²° °²²²²²²²²²²² ²²²²²²²²²²²²²²° °²²² ²°° °°²²²²²²²²²² MAYHEM MEGADEMO (c) INCOGNITA 1997 ²²²²²²²²²²²²²° °°² ²²²²²²²²²²²²²² FIRST PLACE AT EUSKAL PARTY 5, SPAIN ²²²²²²²²²²²²²²²²² ²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²² ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³úúúúúúúúúúúúúúúúúúúúúúúúúúLEGALú&úCOPYRIGHTúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú³ ÀÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÙ ³ ³ ³ MAYHEM is (C) COPYRIGHT 1997 by Incognita. ³ ³ ³ ³ MAYHEM is not freeware. ³ ³ ³ ³ MAYHEM may be freely distributed subject to, but not limited to, the ³ ³ following terms: MAYHEM may not be sold or resold, distributed as a part ³ ³ of any commercial package, used in a commercial environment, used or ³ ³ distributed in support of a commercial service, or used or distributed ³ ³ to support any kind of profit-generating activity. ³ ³ ³ ³ MAYHEM may not be altered or modified without the permission of the ³ ³ author. ³ ³ ³ ³ You take full responsibility for the operation of this software and ³ ³ any consequences thereof. We the creators cannot accept liability for ³ ³ damages or failures arising from the use of this software. ³ ³ ³ ³ For further information refer to the Incognita demogroup. ³ ³ ³ ³ ³ ÚÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁ¿ ³úúúúúúúúúúúúúúúúúúúúúúUPDATESúFROMúBETAúVERSIONúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú³ ÀÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÙ ³ ³ ³ First, you should try 'mayhem.exe /h' to see all the options this ³ ³ demo has. ³ ³ We have added the option '/safe' that will run mayhem in a safer/ ³ ³ slower mode. If you can't run the demo, you should try this. ³ ³ The option '/log' has been added to allow us to debug problems. It ³ ³ has been useful during the beta period. ³ ³ ³ ³ And finally, the secret switch '/icgrulez' that has been working ³ ³ since the first version. It will allow you: get the fps each time you ³ ³ press 'f', get nfo about the current effect with 'i', move the camera ³ ³ with cursors ... etc ... (and a lot of things we'll never release). ³ ³ ³ ³ ! IF YOU HAVE a Gus with 512kb you won't be able to see the demo. You ³ ³ must choose Sound Blaster or No Sound device. ³ ³ ³ ³ ! IF YOU HAVE a AWE with 512kb you won't be able to see the demo. You ³ ³ must choose Sound Blaster 16 or No Sound device. ³ ³ ³ ³ ³ ÚÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁ¿ ³úúúúúúúúúúúúúúSHORTúINTRODUCTIONúTOúOURúLITTLEúADVENTUREúúúúúúúúúúúúúúúúúúúúúú³ ÀÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÙ ³ ³ ³ ³ ³ Mayhem's project was born just after Euskal IV (1996). After all ³ ³ the exciting stuff taking place at this party we immediately decided we ³ ³ would give it another go the following year! ³ ³ ³ ³ We didn't want to repeat previous year's party coding. From the very ³ ³ beginning we thought that we were going to finish our demo so long before³ ³ the party, right now, we're still laughing at the idea. X'-DDDDDDD ³ ³ ³ ³ But time ran quickly and after going through our studies and other ³ ³ related stuff we realized that we had less than a month to prepare ³ ³ something pretty good for the party, so we commited ourselves to work ³ ³ hard at it. By that time many people had already joint the group: our ³ ³ fancy new coder Reebot, who recruited Orko, the astonishing musician; TJI³ ³ and Incubus did also help with the huge GFX stuff. ³ ³ The week before the Euskal party we did nothing but getting it ready (and³ ³ sometimes we also ate and slept, but only a little :-) ) ³ ³ ³ ³ The trip to the party place was almost perfect. The only trouble was ³ ³ that half of the Incognita crew was lost in combat, due to mechanical ³ ³ problems in Lyctor's brand new japanese car, so they had to take the bus ³ ³ on the following morning. Not only did we have a "little" lack of time, ³ ³ but also of people!!! There was only one solution, it was time for other ³ ³ non-stop coding sprint 'till the Deadline... ³ ³ ³ ³ During the last couple of hours before the deadline the project was ³ ³ cancelled several times, but there was something deep inside that ³ ³ wouldn't allow us to stop working! ³ ³ We finally presented a Mayhem release that didn't match exactly our ³ ³ idea about what a real demo should be, there were so many bad ³ ³ transistions, and a pair of final touches were needed. Just in the ³ ³ suicidal edge, we did manage to win the Euskal party. We think this is ³ ³ a fair reward to our great effort! (don't be so proud, man X'-DDDDDDDD) ³ ³ But it wasn't as easy as it seems, plenty of nice brand new demogroups ³ ³ took part in the EP_V, and they also made a great effort. We also ³ ³ missed some VERY important groups in the spanish demoscene, such as ³ ³ Iguana (no doubt man, they're the best), Exobit (amazing breasts...ops, a³ ³ demogroup that we're hoping to see in the next events), Zoran, Miracle...³ ³ ³ ³ A great part of Mayhem's effort consisted in creating some basis ³ ³ routines like the 3D engine, HiColor routs, etc. This took plenty of time³ ³ as we had done nothing of the sort before. It's the main reason as to why³ ³ Mayhem has a real lack of design. We aren't satisfied at all with our ³ ³ design, so we hope to improve it in our further releases - now we can ³ ³ lay back, forget a bit about the coding and spend more time thinking ³ ³ about design. ³ ³ ³ ³ Right from this smart doc we want to make a direct call to all those ³ ³ new groups that are breaking trougth in the spanish demoscene in order to³ ³ encourage them to go on with their promising work. The Euskal Party VI is³ ³ going to be the best party ever in Spain, so we want to see you all ³ ³ there!!! ³ ³ ³ ³ Mayhem's distributed release has been slightly improved, so there are ³ ³ some differences between this one and the one you saw (if you really saw ³ ³ it ;-) ) at the Euskal Party V, the basic scheme is the same, but we've ³ ³ retouched some things. We dedicated one full work month to finish it all.³ ³ ³ ³ ³ ÚÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁ¿ ³úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúCREDITTIúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú³ ÀÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÙ ³ ³ ³ Pmode by Tran & Daredevil. ³ ³ ³ ³ Seal Music Library by Carlos Hasan. ³ ³ ³ ³ Other stuff done by Incognita members: ³ ³ ³ ³ * Ent : ³ ³ ³ ³ -Basis demo library ³ ³ -Main code ³ ³ -3D Engines ³ ³ -*.icg *.wrl *.seq *.cam *.icp formats ³ ³ -Beta testing ³ ³ -del*.*, gimme da card. ³ ³ ³ ³ * Lyctor : ³ ³ ³ ³ -Tried to take us to the party ³ ³ -Couldn't finish all his work, we hope next chance we'll have ³ ³ time enough to complete it all. Greetings go to Lyctor if he ³ ³ reads this in the USA :) ³ ³ -Drive scummy cars. ³ ³ ³ ³ * Reboot : ³ ³ ³ ³ - Coding ³ ³ - Taking us to the party at light speed ³ ³ - Ray Tracing ³ ³ - Beta testing ³ ³ - Greetings for Reboot. Keep on coding at GB ;-)) ³ ³ - Kill keyboards till dead, bite chairs ³ ³ - Drive without steering wheel. ³ ³ ³ ³ * DarkBerry : ³ ³ ³ ³ - Credits' music ³ ³ - Watchinbirth. ³ ³ ³ ³ * Orko : ³ ³ ³ ³ - Main music ³ ³ - Where is da card? ³ ³ ³ ³ * Incubus : ³ ³ ³ ³ - 2D and 3D GFX ³ ³ - Animation ³ ³ - Proposing some RT optimizing ³ ³ - Taking care of us like mummy (^O^) ³ ³ - Fall asleep in awkward positions. (ZZZzzzZZZ ...) ³ ³ ³ ³ * Tji : ³ ³ ³ ³ - 2D and 3D GFX ³ ³ - Animation ³ ³ - Beta testing ³ ³ - Final demo retouching ³ ³ - Wear colourful shirts. ³ ³ ³ ³ ³ ³ Moral Support: ³ ³ ³ ³ úú Snaked úúúúú WiseFox úúúúú Ident úúúúú Tuchi úúúúú Fahss úú ³ ³ ³ ³ ³ ³ For further information on Incognita demogroup refer to ICG.NFO ³ ³ ³ ³ ³ ÚÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁ¿ ³úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúTECHINFOúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú³ ÀÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÙ ³ ³ ³ 8 Mb of RAM are needed to execute the demo. Due to this limitation, ³ ³ (according to Euskal Party's rules), sometimes Mayhem slows down during ³ ³ transitions between different FXs. If you've more than 8 Mb of RAM we ³ ³ strongly recommend using a disk cache such as HyperDisk. Some critical ³ ³ parts of the *.dat file remain uncompressed in order to reduce this ³ ³ problem. ³ ³ ³ ³ Mayhem has been coded in order to run as well using DOS as using W95 ³ ³ (sorry, but it's up to you to delete that fucking GUI). As far as our ³ ³ tests show, Mayhem seems not to be as relayable as it should running ³ ³ under W95, but it runs correctly in most cases. Last test show us that ³ ³ you need more than 8 Mb to run Mayhem under win95 (surprise). ³ ³ ³ ³ Mayhem has been designed to work at any graphic resolution that your ³ ³ video hardware allows to. Besides other resolution modes are emulated ³ ³ duplicating real mode's pixels. (F.E.: 160*100 can be emulated using ³ ³ 320*200, and just the same happens to 320*240 with 640*480). Color depth ³ ³ is always 15 or 16 bit, depending on your card. Our demo provides full ³ ³ support to the Bank and LFB modes using the VESA Standard. ³ ³ ³ ³ At the Euskal Party V the demo was executed with the default SVGA ³ ³ configuration: 320*200*16 bit (Ray Tracing & Particles) - 640*480*16 bit ³ ³ (All the other stuff). ³ ³ ³ ³ One of the objetives this demo was aiming for is to work entirely in ³ ³ SVGA. We've 'almost' done it. }:-) ³ ³ ³ ³ All the effects run in HiColor 15/16 bit mode. You can get an instant ³ ³ TGA snapshot only by pressing the 'F1' Key. ³ ³ ³ ³ There is a secret way of activating the keyboard during the demo ³ ³ (tweaked mode) so you can get real time information about the FX you are ³ ³ watching, know the FPS rate, MOVE THE CAMERA, OBJECTS, and plenty of ³ ³ funny things like these. So this demonstrates that our demo is fully ³ ³ real time. ³ ³ ³ ³ 1. - Demo's presentation - ³ ³ ³ ³ Our 3D World Engine, the one we use in the cave, is also ³ ³ used this time, and also a Zoom Blurring effect. This part was ³ ³ coded in the last minutes before the deadline and has remained ³ ³ almost intact ( only the camera has been changed, coz Ent enjoys ³ ³ a lot playing with 3DStudio ;-) ) ³ ³ ³ ³ Credits: Ent, Reboot, Incubus, Tji ³ ³ ³ ³ 2. - Demo's Logo - ³ ³ ³ ³ Credits: Incubus ³ ³ ³ ³ 3. - 3D Bump - ³ ³ ³ ³ Jar mesh with more than 2500 polys. 3D Bump + Real Color ³ ³ Phong. Camera & Object's paths using spline interpolation. ³ ³ The ligth get also interpolated in space and intensity (RGB ³ ³ values), nevertheless, we hadn't time enough to paint the ³ ³ flare. :-) ³ ³ Motion Blur, or Blur Motion, as Ent uses to say ;) ³ ³ ³ ³ Credits: Ent, Tji, Incubus ³ ³ ³ ³ 4. - MetaBalls - ³ ³ ³ ³ 3D IsoSurfaces generated in real time. 3 Spheres -field ³ ³ sources with different intensities- moving along an spline ³ ³ interpolated path (in 3d!, so balls can move in 3d, eh Jare ;-) )³ ³ and textured using HiColor Enviroment Mapping. Real 3D -it's NOT ³ ³ a BLOB FAKE!!! see the MESH- We hadn't time enough to move the ³ ³ camera and the ligth source. Maybe another time... ³ ³ Motion Blur. ³ ³ ³ ³ Credits: Ent, Incubus ³ ³ ³ ³ 5. - Ray Tracing - ³ ³ ³ ³ It consist on a real time raytracer of planes & spheres. ³ ³ Spheres reflect the plane and other surrounding spheres, they ³ ³ also project shadows over everything. Despite the plane doesn't ³ ³ move, it's rendered, textured and illuminated in EVERY frame. In ³ ³ order not to compute all the rays, the RT does only traces some ³ ³ of them and use some funny algorithm to fill the empty spaces ³ ³ (thanx go to WiseFox :) It uses 9% ASM, everything is real time ³ ³ computed, it's 3D and it's REAL RAYTRACING. ³ ³ ³ ³ Credits: Reboot ³ ³ ³ ³ 6. - Demon - ³ ³ ³ ³ Totally pixel-art, except the BKG };-) ³ ³ ³ ³ Credits: Incubus ³ ³ ³ ³ 7. - Karate guy - ³ ³ ³ ³ 3000 polys mesh with 52 hyerarchies. Gouraud Hi Color ³ ³ Motion Blurred. Guy's animation and camera path read di- ³ ³ rectly from 3dStudio. (:-\ We won't do it again X-)) ³ ³ Floor rendered using perspective correction every 32 ³ ³ pixels. ³ ³ ³ ³ Credits: Tji, Ent ³ ³ ³ ³ 8. - Cave - ³ ³ ³ ³ 1500 total polys in the cave mesh. Flat Hicolor texture. ³ ³ Adaptative perspective correction, texture caching. There wasn't ³ ³ time enough to arrange the illumination and the particle system. ³ ³ (one more thing to do). Spline interpolated camera path (again ³ ³ ... :-) ) ³ ³ ³ ³ Credits: Ent, Incubus, Tji ³ ³ ³ ³ 9. - Particle system - ³ ³ ³ ³ 1500 particles. 2 systems that get mixed using alpha blending.³ ³ Despite it doesn't seems to, this efect is 3D. You can even move ³ ³ the camera if you find the 'cheat mode'. ³ ³ ³ ³ Credits: Ent ³ ³ ³ ³ 10. - Credits - ³ ³ ³ ³ Quickly coded effect in order to get the demo ready in ³ ³ matter of minutes. 2 Layers : In one of them, text with alpha ³ ³ blending over the BKG and in the other a Bspline plane with ³ ³ transparency guided by two paths that deform it. ³ ³ ³ ³ Credits: Ent, Incubus, Tji ³ ³ ³ ³ ³ ÚÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁ¿ ³úúúúúúúúúúúúúúúúúúúúúúúúúúúú REQUERIMENTSúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú³ ÀÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÙ ³ ³ ³ Minimum Computer to run this Demo (320x240, 320x200, 160x100, etc ...) :³ ³ ³ ³ P60 Mhz ú 8 Mb RAM ú SVGA 1 Mb ú GUS 1 Mb / SB ú Ms DOS ³ ³ ³ ³ Recommended Computer to run this Demo (SVGA): ³ ³ ³ ³ P133 Mhz ú 16 Mb RAM ú SVGA 2 Mb ú GUS 1 Mb ú Disk Cache ú DOS / Win95³ ³ ³ ³ ³ ÚÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁ¿ ³úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúGREETINGSúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú³ ÀÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÙ ³ ³ ³ -Groups: ³ ³ ³ ³ EXOBIT - SPANISH LORDS - ALIEN - DOSIS - THE BANNER - IGUANA - CAPSULE ³ ³ MIRACLE - HEXETER - MCD - ANACONDA - UNKNOWN - CENTOLOS - GOBLIN - ³ ³ OZONE - RESET - DARK RITUAL - COSA NOSTRA - ISPANIA - POLYGON - QUAD ³ ³ Y'S - TRAINSPOTTING - ZORAN - MOVEDATA - ELERIUM CORE - SENCO ³ ³ GODS MAZE - THE CLAN - TROUBLE - VIRTUAL ZONE - ORGY PRANK - COACH - ³ ³ VIRTUAL FANTASIES - NOVA - REVELATION - CLM - TLOTB - CRASHNET ³ ³ ³ ³ -Personal: ³ ³ ³ ³ Xchip - Yuio - Frankee - The Guardian - Flamerz - Wisefox - Slavinsky ³ ³ Tuchi - Gheesh - Fahss - Snaked - Matrix - Jcl - Vaw - Acidpixel ³ ³ Ident - Arturo - Midnight - Cranky - Barman - Derethor - Sin - Khroma ³ ³ Mentat - Artquo - Lefesty - Unai - Danky - Sabino - Tanis - Jare ³ ³ Jcab - Yann - Nefron - Mcman - Inferno - Palpatine - Juancar - Elric ³ ³ Carlos Casares - Crom - Altair - Mitra - NoisyMan - Ray - Ols - Coi ³ ³ Arm - Captain Bit - Astharoth - Kalms - Adept - Whizzter - 216 - mrz ³ ³ Enlar - harmless - Abner - Skirep - Steel ³ ³ ³ ³ Tuchi te perseguire hasta que me devuelvas mi libro!! ³ ³ X-DDDDDDDDDDDDDDDDDDDDD ³ ³ ³ ³ ³ ³ Handshakes goto Maca, Flash, Jam¢n, Nico, Chino, Mono, Sal, Javi, ³ ³ Manuel, Alejandro, Gonzalos, Paquete, Cuchy, Albarro, ³ ³ the new SFIII guy : Mr. Florez -Palpatine- ³ ³ Maria ( yOu arE tHe besT), Tito (T.J.A.), ³ ³ JosE & EnriQuE, Mortal K. David, RCL (Killer King ;-) ³ ³ Enrique, Guru, Manuel - Carlos - Guillen (Game40), ³ ³ anD oUr KarateKa ANicetoR RobusTianO. ³ ³ ³ ³ And of coz Kodebotti and Kamel (even though neither ot them op me) ;-)³ ³ ³ ³ ³ ³ ³ ³ ³ ³ ICG members are currently looking for females to share their ³ ³ innermost sexual fantasies with. If you happen to be a female, ³ ³ weight less than 90 kg and have big boobs do not hesitate to contact ³ ³ any (or all) of its members. Blondes highly regarded. UK residents ³ ³ please contact Reboot. USA residents may want to contact Lyctor, ³ ³ although we've heard he is a bit 'busy' at the moment. ³ ³ ³ ³ Don't bother with Incubus, he's asleep ZzzzZzz ³ ³ ³ ³ ³ ³Heehhahhahohohheh...that was fun. We'll be back! ;-) ³ ³ ³ ³ ³ ³ ³ ³ thE Ent ³ ³ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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