Rays and Arrays by Lucid
Rays and Arrays by lucid Last moment entry from Boozembly 2009 :) Basicly, this is programmed in a Lisp-style language, compiled to some ~2k of bytecode, then run through a C++ written ~2k interpreter. It's a bit silly that it's a raytracer, since the system is not good with CPU-heavy stuff, Working on it. I don't like the content, but the engine is fun to work with. Sorry about the soundtrack, again. code: ltipl thanks: naadde medical decoder meru blueflame lor ...
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