Brain Cramp by Studio Arete [web]
Brain Cramp v1.2 ---------------- http://www.aretegames.net/BrainCramp Brain Cramp is a classic arcade shoot 'em up, where lack of new ideas is compensated by a massive amount of zombies and huge arsenal of weapons to waste them with. Scores are updated in realtime through a global live rank system. BrainCramp is updated frequently, see MOTD and version notifier in the main menu to see if a new version is available at http://www.aretegames.net/BrainCramp/Home/Download! How to: ------- Use the following controls: WASD + mouse to move hero. mouse button 1 to shoot mouse button 2 to throw grenade mouse wheel to scroll weapons R to reload Q/E to switch to previous or next weapon, respectively TAB to change view M to toggle music level ESC to pause and quit game. F9 to toggle FPS visibility F12 to take a screenshot (saved to BrainCramp install directory) To change resolution, mouse sensitivity and other settings: Modify the settings.xml in the install directory. Credits: -------- Coding: - Pate Blomqvist - Tuomas Koponen - Petteri Laukkanen - Mikko Pihlaja - Olli-Pekka Räsänen Graphics: - Ville Kautto Testing: - Gethel, Ender, Urkkeli, Makema, Istaria Music: - Kevin MacLeod (incompetech.com). Licenced under Creative Commons "Attribution 3.0" http://creativecommons.org/licences/by/3.0. Sounds: - CM Shotsounds (Half-Life 2 mod). Public Domain. License and terms of use: http://www.moddb.com/mods/insurgency/addons/cm-shotsounds. Textures and reference pics: - CG Textures. http://www.cgtextures.com/. CG Textures license: http://www.cgtextures.com/content.php?action=license. Changes since 1.1: ------------------ - Fixed the autoshotgun reload issue - Fixed firemarshall spawn crash - Message of the day is shown in game instead of main menu - Hero and zombies now have animations to show they take damage - Lawnmower and chainsaw can now be properly loaded - Lawnmower and chainsaw should now damage enemies properly - Added new weapons - Lawnmower and chainsaw now have sounds working - Fixed shotgun reload animation and reduced the reload time - Flamethrower bullets should no longer go through wall or get stuck inside the wall - Beacon damage message now come more sparsely - Tweaked weapon inventory positions - Packet is now dropped from a flyby-fighter jet - Fixed car model which had transparent insides - Fixed a bug where scores didn't reset between games - Time passes twice as fast during the day - Game now starts at 21:00 - More action, faster game pace - Added missing weapon textures - Added music and music controls - Minibosses run, so do some of the zombies - Long names are truncated in the highscores. - New background for the highscores. - Fixed a throng of crashing bugs Changes since 1.0: ------------------ - Hero's movement is now stopped if beacon is destroyed. - Added weapon reload animations and reload times - Bullets now hit zombies better - FPS can be toggled on/off by pressing F9 - Health percentages are shown (colors slide from green to red depending on percentage) - Fixed "13rd/13th" bug - Grenades can now be thrown by right-clicking mouse (grenades cannot be equipped anymore) - Using Q/E now jumps from first weapon to last weapon and vice versa. - Also mouse wheel changes weapon - Inventory is visible all the time - TAB changes view angle (was: F5) - Bullet amounts are visible all the time (even if amount is 0) - MOTD in main menu - Fixed a number of devious crashing bugs. - Fixed weapon and car models, textures - Adjusted lighting, visibility is now considerably better than in v1.0 - Adjusted level: amount of available grenades/ammo/weapons decreased - Increased zombie amount - New score system (I wonder which tactic gives the most points...) Version 1.0 ----------- - First published version - Basic gameplay, content included - More to come! Copyright (c) 2009 Studio Arete.
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