Stuff I whacked together when I was bored by Trauma
Armada presents A Sol / Trauma demo Soundtrack by Teque _w, ww. _ww_ dMMP MMM+ wmmmwww _0MMMM6 j# jMP dM! MMMMMMMl M@^ "' JM: JM 0f JM: - JM( wJMww, w, w dW__ Mb_, JM: JMbw_. 4MMMMMf M1 JM:JMMMMM1 0MMMMM. JM MMMMMb, 4M( jM1 JM ""MM"" "MMP"~ 4M ""MMA JM; JMi JM WE jMi 4M 4M; JM; jMi JM WE jMi JM , JM( jMi M1 JM Wk jMi JM M, _0M jMi M1 JM W& jM1 JMw__ MMWW0MM' jMi NMMMMM 08 jM1 dMMMMMM "MMM" M MMM*M 0f jM( "M""""' "' " Thanks to Dan Royer for help figuring out math problems, Eyal Mor and Michael Khaimzon for modeling tips, and Red Eye for music that wasn't used. 0i w1 M, M1 0k jM; M1 W& JM: M1 W8 _ JM di 0; 0, M1_WWa d0#w _0M#w 0E JM1 j0MW, _0MWJM MS jM6 jMl MWMMMM. MMMMM1 0@"MM 0E jM@ JMM"MM. jM@"MMM #W JMW JM MMP JM; 0M' JM: JM' 0EJM@ Mf _dM 0P #M 40 0MM W0 MM jMi Mf JM Mf 0MMM; JM_JMM! Ml 4# JMjM"M:Mf M1 jM1jMi JM Mi MMPM#, JMMM" Mi 4# JMdP MWM' M1 M1 M1 JM; M1 Mf Mb JM! _ M6 JM MMT MMM M1 M1 MW__JM1 N0w_j0, M1 4Mi MWw_w0M 4MwwJMM NM 4Mf M! ME "MMM@MW MMMMM M1 MP "MMMM@' MMMMMM ' " "` ' ""' - - Developed on p3/600, GeForce256, 256 megs of RAM, Win2k and dx7. According to win2k the demo never uses more than 64 megs of RAM so it should run fine with 128 megs. The demo should work fine with TNT. Performance and features with other cards may vary (as I don't have time or cards themselves to test them). Problems may occur due to the type of multitexturing used, and due to 512x512 textures used in couple places. w, M1 w1 Jb M1 0& 4# M1 ww0Www _w_ __. _ww, _w0#ww. M1 __. _ww, _ _ww MMMMMM jMMMS jMMMMa JMMMM; MMMMMM+ Mb0MMh JMMMM, JMjMMM; -## M@"*M1 jM@""MM jM! 0$ 4M MMM"4M. JM! MI JMM"|M1 4B dM M6 0@ ## 0@ a0M! 4M MM' jM; 0P w0M! JM! M' 4# 0D 4& M1 0E MS0MM' 4M MP jMi MS0MM' JM 4# #h 0E M1 M1 MMM' 4M M1 jM1 MMM' JM 4M 4M, _Ml Mh,_0M1 Nh, _0; JM M1 M1 Mb, _0;JM 4M MM0M@ "MMM@M1 MMW0MM' JM jM1 M1 MMW0MM'JM "P MMM """ M1 "MM" M " H! MMM" JM jM( _. wM MMMMM! """"' This demo features the first vector engine I have ever written (all the other demos were made using other trauma members' engines). The engine sports octree for visibility and collision checking (for flares etc). 0i ____. M1 JMMMMMMb M1 ""M@MM! M1 _ _ Mf _ww di 0; 0, M1_WWa dM0w. jMxdM0, Mf J6 dL 0; w0Mw, _0MMM; MS jM6 jMl MWMMMM. 0M"MM1 JM0MMM1 M1 #W MW M1 JM@"M0 jMMM"Ml #W JMW JM MMP JM; JM' aMf JMM' #& M1 4M JMM JM'jMP 0E JMs - 40 0MM W0 MM jMi 0fw0MP JMP 4B M1 JM 0MM:JM dM M1 JMMMw. JMjM"M:Mf M1 jM1 MMMM' JM' 4B M1 JMaM+M10P 4B M1 ""MMS JMdP MWM' M1 M1 M@' _,JM 4# Mf M0M MbMl 4# #S 4M MMT MMM M1 M1 4Mww_JMTJM 4M wwM#WW; MMf 4MM JMw_a00 0wwwdM NM 4Mf M! ME MMMMM! JM JM JMMMMMM! 4M' JMP MMMMMMiMMMMM! ' " -- ^ ' " " " "" This demo was really whacked together with no plan whatsoever, and that unfortunately shows. It's practically just a basic show of the vector engine, which I built from scratch in 4 weekends, and doesn't even show all the features. If you have trouble, launch with anything as a parameter to pick the adapter to use to run the demo. Warning: The rest of this infofile contains some spoilers, so watch the demo first. _ _ jM 4# JM 4B JM W8 JM _w_ _w_ _, _w, _ww, ww,WE JM0MMMb JMMMb 4AdMMM JMMMMi _MMMMMf JM@' *M; JMP"NM, 4M@!JM jMP 08 0P` #M1 JM M6 0M M1 4M' J@ dM a0M! JM M1 JM 4B Mf M1 4& 0b0M@' J0 M1 JM 0P M1 M1 4& MMM' 40 M1 JM, jM! NW, jM' 4& 4W, wiJMw jM1 JMMM0MP MM0MP 4& MMW0MM' NM00MM6 #, ""MM! "MMP 4F "MM" "MM""' JM! wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww, JMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM1 Legalese: --------- This material is not freeware. You are allowed to copy it without restrictions for non-commercial use. No payment of any kind may be charged for this product or any combination of products or services including this product without our authorization and official written license. Commercial use, especially the industrial manufacturing on any data storage media and their distribution without the expressed permission of the producer, is strictly prohibited. This program or the data files contained therein may not be altered or modified without the permission of the author. You take full responsibility for the operation of this software and any consequences thereof. We the creators can not accept liability for damages or failures arising from the use of this software. Some image loading code is based in part on the work of the Independent JPEG Group. Uses ZLIB data compression library by Mark Adler and Jean-loup Gailly. Uses FMod by Firelight multimedia. Uses CFL2 compressed file library by Jari Komppa. Uses D3DX dirext3d helper library by Microsoft. Uses Flexporter by Pierre Terdiman. "Stuff I whacked together when I was bored" the demo is copyright(c)2000 Jari Komppa and Tero Kostermaa. Credits: -------- - What you hear is made by Teque. - What you see is made by Sol. Information about the parts: ---------------------------- (the real numbers; no larusse factor added) Intro 6230 faces Environment map in text and face. Spotlight The clump under right eye is the teardrop: _______ / \ / / \ \ \ // \\ / \ . / \ '/ \___/ Notepad 3299 faces Environment map in pen tip (specially rendered for it). Just shows the name of the demo, with one tricky texturing bit on the paper. Deformer 3848 faces 2504 faces deformed 162 particles Please note the posters on the walls =) Torus knots 9690 faces 7 flares visibility collided with world Practically just a worst-case collision check test. Magic wand 1024 particles That's my 'S' it's writing: /| /___ ___/ Flare box 3114 faces Spotlight 64 particles collided with the box, attracted to magnet. First collision stuff I did, before making an ray-poly checker.. Yet Another Race 11671 faces about 2/3 detail textured, rest environment mapped. 64 particles for water rings 32 particles for smoke (2-pass) Somewhat of a cliche, I admit.. Ending 10854 faces 80 particles colliding with alien face Simple collision response thingy. Sol says 'hi' to: ----------------- Apart from the people already mentioned I'd like to say 'hi' to: Coaxcable, masterboy, firelght, oc, wog, ravian, dvb and the rest of the #coders posse (who I'm not going to see for another 6 months I'm afraid), Lauri Järvilehto, all Trauma and recreation members, and the rest of my friends in Finland, and finally Mistril Starshine, whoever you might be. Last but not least.. -------------------- I'm currently working in Israel as a senior Java programmer on an extremely complex 3d multiuser internet thingy. When I was back in Finland working as a web programmer (java/html/dhtml/javascript/ php/sql/cf/etc) and wanted to try something else, all companies I visited just wanted to hire me to do the exactly same thing.. I wonder how many demos one has to make to convince people that I can do stuff other than just HTML =) Anyway, then I got a job offer from 3Dion in Israel, and thought, what the heck, and here I am, typing this with just shorts on as it's so goddamn hot.. I hope this demo makes it to the bigscreen =)
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