WiRED 97 invitation intro 2 by Acme & Imphobia
ÖÄÄÄÄÄÄÄÄÄÄ º i M P H O B i A & A C M E P R E S E N T S ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º Ü ÜÛÛÜ º ÜÛÛÝ Ü Ü ÜßÛÛÛÛÝ ÜÛÛÜ ÜÛÜ º ßÛÛÛ ÞÜ ÞÛÛÜ ßß Û ÜÛÛß Û ßÛÛÝ ßßÛÛÛ º ÛÛÛÜÛÛÛÜÛÛß ÛÛ ÛßÛßÜÛÜ ÛÜßßÜ Û ÛÛÛ º ßÛÛß ßÛß ÜÛÛ ÛÝ ÜÛÛÛÝÛÜÜÛÛß ÛÜ ÜÛÝ 97 º ß ßßßß ßß ßÛß ßßß ßßß º º WiRED 97 (INTERACTIVE) INVITATION INTRO 2 º º ÖÄÄÄ ÄÄ· º º WELCOME ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄ Ä Ä½ º º YES! º º Here finally comes the second invitation intro to Wired'97. º º You've got in your hands the first ever interactive invitation intro. º Acme and Imphobia teamed up to present you this piece of virtuality º in order to remind you all not to miss the scene event of the º summer. º º Be sure to attend Wired and discover what a real scene event really º is. Wired will be a party you really won't want to forget. º º Enjoy your ride... and see you there. º º -Darkness (Imphobia) º º º btw. will you find the secret part? º º ÖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ÄÄ· º º TECHNiCAL NOTES ABOUT THiS REPORT ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ú Ľ º (And Statix's personalised bit of the nfo file :)) º º þ Minimum system requirement: º º 486DX (but pentium is needed really!) º VGA (VESA2 will look much nicer) º Mouse º 13M RAM (It is very hard to make it run in less than 12M! >16M is best) º Most major sound cards are supported º º º I was having some problems with PMODE/W and some new ATI SVGA cards, and º also with some PS/2 style mice. All these problems go away if you run º under WIN95, or use DOS4G/W. (Type DOS4GW W97INV2 to run this way) º º If you have a slow machine or low memory, look at the command line optionsº to find out how to adjust some parameters to make it run on your machine. º º Firstly you will need plenty of RAM (>12 Megs) and UNIVBE 5.2 or so to º use the 15/16 bit colour modes. This demo runs entirely in 15/16 bit º colour using the Linear Frame Buffer of your VGA card. It uses perspectiveº correct polys, texture cached lighting and a portal based engine. I made º everything from scratch, including complete keyframer, level editor, º engine & tmapper in about 6 weeks (plus a gap for my university exams). º The textures are stored in a proprietry JPEG like form to save you some º downloading time ;) The lighting is raytraced during the intro slideshow. º º Because this was such a short time (this project has more code than 303 º and Paper put together) there are many things missing, like better º collision detection (no bugs!) more dynamic lighting etc etc. But I hope º you like the result anyway! º º Oh and before I forget, the complete level editor, texture editor, etc is º included as a secret part... but even if you find it it's very nasty to º use! <grin> º º Thanks also to Jay Foad - I asked him (taking the piss) to code me a º texture cache allocation routine - and he did in it under 4 hours. Thanks º Jay! And of course, Jay is the best coder I have ever met... º º The music system is IMS by Pascal (Nik Beisert) and let me tell you, it's º really a lovely system to use. Soon it will be perfect! I must thank º Pascal a lot for all the cool chats on IRC and the help he has given me. º º And did you notice the dynamic reverbing? :) º º If you are having problems making it run, you may need the /t n parameter,º where n is a number - 50 is the default. A lower number is needed for º machines with small amounts of RAM. (and sometimes a higher number will º help! Experiment!) º The higher the texture resolution, the nicer it looks. Go on, treat º yourself! Go and buy another 8 megs of SIMMS ... º º Finally I will use the coder's prerogative and make some personal greets: º Hi to: Chris Killpack, Graham Walker, Simon Poliakoff and Woody for all º the moral support/bugreports/patience. Glenn Corpes/Bullfrog for the smallº font and general wonderousness. Peanut for predicting my failure in the º exams. Darkness for asking me to do this in the first place.PL and Vic forº putting up with me. The guys on #coders who talk to me. Findus for being º a dirty old man. Joanne for being the bright yellow ruler of the universe.º Aap for banging on about Designers Republic, and being totally insane. º Basehead for still having faith.Dune for being a really cool/talented guy!º Oi Optix: Nooooooo! Tony Cox/Bullfrog for being the one everyone loves to º hate, persuading me to do maths, and ferrying me to / from work: Thanks! º Lamb and Leftfield for brilliant albums to code to. Olive for one of the º best live gigs I've been to... Hmm, I think that's more than enough! º º "Life is just a dream we had.... of reality" - Lamb º º -Statix º º ÖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ÄÄ· º º INTERACTIVE MULTIMEDIA EXTRAVAGANZA ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ú Ľ º º - Use the left mouse button to go forwards. º º - Press "A" to use the autopilot (you lazy person!) º º - Use the left and right SHIFT keys to scroll the info on the television º screens. º º - When at the race start, press R to start the race (see below) º º - ESC to quit, or to leave race mode when racing. º º Can you find the secret part(s)? There might even be a prize to be had... º º º COMMAND LINE PARAMETERS: º º /t n sets the texture cache resolution; default n=50. Use lower numbers º for faster loading or if you have low ram size. º º /q selects quiet mode (no music) º º /f switches off the lens flare and ship's fire trail (for slow machines º or hires mode) º º /n to skip the intro/exit bitmaps part, in case you are *REALLY* short º on RAM! Note that running this in 12M or less is almost impossible. º If you really want to try hard, type: SET DOS4GVM=1 to enable dos4gw º virtual memory and then run the demo with dos4gw. This is untested º and if it doesn't work, the only solution is to get some more RAM! º º ÖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ÄÄ· º º HiPPY COMMUNE PRODUCTiONS ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ú Ľ º º Many people have recently asked me (Statix) what group I am in. Acme? º Psychic Link? Well, I suppose I am in both, and neither! The fact is, º I just like making demos with my friends, and it gets rather tiring º to explain to people all the time that I am in no group really... º º For this reason, after talking to some people on IRC, I decided (only º half seriously?) to make a new "label", rather like a record label. º º After all, in these modern times of the demo scene, it seems that the º idea of a label under which artists release stuff is more appropriate º than the rigid structure of a group. (Associativity, inverse, closure and º identity... Damn! Maths) (I guess the music groups have been doing this º for some time now...) º º And so Hippy Commune productions was born. I release this invitro under º that label, and urge you to include it on your productions to give º support to this movement! Anybody who wants to can use this name - I º am not going to try and control anything in any way. It's a commune º after all! ;) º º - Statix º º ÖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ÄÄ· º º THE FiLES OF THiS ARCHiVE ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ú Ľ º º The files included in W97_inv2.zip should be as follows: º º w97inv2 .exe Intro executable file º lemon .pak Intro data file º pinapple.pak Intro data file º grape .pak Intro data file º raddish .pak Intro data file º º file_id .diz File description for bbs's º invdemo .nfo This .nfo file º w97nfo21.txt Wired'97 information file º cheaptrn.txt How to travel cheaper by train inside Belgium º map_car .gif Map if you travel by train + bus º map_bus .gif Map if you travel by car º trips .txt bus trips organised to Wired'97. dreamscd.zip Imphobia's Dreams CD infofile º º º ÖÄÄÄÄÄÄÄ ÄÄ ÄÄ· º º WIN THE RACE ! ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄÄÄÄÄÄ ÄÄ ú Ľ º º Included in this invitro is a little racing game, in case you get bored! º (why would that happen?) It is really very simple, due to lack of time. º º You must simply race around the level, touching the 5 checkpoints in º order (So be sure to find them before you start the race!). º º You will be racing against computer players - when you find them, press º R to start the race. Good luck! º º (This is a shit game, but who cares? it's just for fun - and this is a º meant to be a demo! remember? :)) Unfortunately there was no time to work º on the AI of the computer players. OK OK! Enough excuses... º º ÖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ÄÄ· º º CREDiTS FOR THiS PRODUCTION ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ú Ľ º º CodingúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúStatix º Graphics & levelúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúPL º MusicúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúVic º ProseúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúDarkness º º ÖÄÄÄÄÄÄÄÄÄ ÄÄ ÄÄ· º º CONTACT ADRESSES ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄÄÄÄÄÄÄÄ ÄÄ ú Ľ º º º E-Mail: º º Alex Evans (Statix) º ajbe2@cam.ac.uk º º Vic/Acme º vic@luna.nl º º Pascal Loef (PL/Imphobia) º ploef@vpresence.com º º Jeff Van Audenhove (Darkness/Imphobia) º darkness.imphobia@interweb.be º º Visit the Wired'97 WWW at http://people.pctrading.be/wired º Visit the Imphobia WWW at http://www.infomaniak.ch/~imphobia/ º º º ÖÄÄÄ ÄÄ ÄÄ· º º DiSCLAiMER ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄÄ ÄÄ ú Ľ º º This material is *not* freeware. You are allowed to copy it without º restrictions for non-commercial use. No payment of any kind may be º charged for this product or any combination of products or services º including this product without our authorisation and officially º written license. Commercial use, especially the industrial manufactu- º ring on any data storage media (which includes CD-Roms) and their dis- º tribution without our expressed permission is *strictly* prohibited. º This program or the data files contained therein may not be altered º or modified without our written permission. You take full responsibi- º lity for the operation of this software and any consequences thereof. º We, the creators, can not accept liability for damages or failures º arising from the use of this software. º º ÖÄÄÄÄÄÄÄ ÄÄ ÄÄ· º º DREAMS CD-ROMS ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄÄÄÄÄÄ ÄÄ ú Ľ º º There still are some Imphobia's DREAMS Scene CD-Roms available. If you º haven't got your copy yet, be sure to get it now! For more infos check º the information package (dreamscd.zip) comming with this archive. º º ÖÄÄ ÄÄ ÄÄ· º º GREETiNGS ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÓÄÄ ÄÄ ú Ľ (NO ORDER) º º Impact Studios, Zuul Design, AcmE, Speed, KlOon, The Kounsil, Surprise º Production, Cascada, Pulse, Psychosquads, Tfa, Triton, Majic 12, Dust º Witan, Nooon, Gollum, CodeBlasters, Hemoroids, Admire, Hornet, Extreme º Xography, Tran, Anarchy, Bonzai, Sorcerers, Complex, Skull, DCE, Purge º Orange, Frontline Design, Sonic, Twilight Zone, Avalanche, Yodel, EMF º Subnormals, Silents, @, Renaissance, New Age, Inertia, Velvet, Grif º Absolute!, The Black Rain, Titanic, TET, ACiD, iCE, KLF, KFMF, Iguana º Cybernetic Dreams, Flash Prod, Mental Design, Nostalgia, Prime, Logic º Design, Epical, Hypnosis, Scoopex, Isch Crew, Sirius Cybernet, Crypton º Capacala, Core, Exalt, Arkham, Deus, Diffusion, Distorsion, TFL-TDV º Hypernova, The Natives, $pa, Future Crew, Virtual Visions, Phantom º Design, Adrar Design, X-Ess, Traxx, Valhalla, Live, Amable, Proxima º Inferiors, Hirmu, Domi*Nation, Fascination, Neutron, Massive, SuccesS º Pure Resistance, Reality, Cosmopoliz, RR, Tlotb, Purple, Weird Magic º Ketchup Killer, Kamelot Team, Tpolm, Abyss, Essence, Artwork, Dolphin º Dubius, Psychic Link, Subliminals and all the one we forgot º º ÖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄ ú ú ÄÄ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ º SEE YOU ALL AT WiRED'97 & TASTE THE REAL PARTY FEELING. º ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĽ
[ back to the prod ]