Miracle by ADDiCT [web]
Miracle by Addikt.Labs first presented at Symphony Demoscene Art Festival Trzcianka, Poland, September 2001 - Starring: Aneta Tomaszewska . Ayla . programming Lukasz Migas . Lettique . engine programming, desing, modelling Przemek Kotynski . Mantra . pictures Erika Wittmann . Puddy . soundtrack Roman Solowiej . Shexbeer . pictures Robert Wiacek . Sagat . textures Szabolcs Menyhei . Inferno . two textures Lukasz Slowak . Neuroup . motor-cycle object Special thanks go to: Frost for being around and criticise, Hipocrites for help, Reptile/Astroidea for one scene idea, Cass Everitt & Sim Dietrich for their help. - Additional: The engine uses: ZLIB, BASS, JPeG LIB - greetings to the authors of them - Features: - color-buffer texturing - dynamic shadows - stenciled mirrors - cube environment mapping - independent light sources with shadows - image projected spotlights with shadows all these effects are calculated in real-time, no fakes. You need a GeForce-class card to run this demo. Strongly recommended to run it on at least GeForce2 GTS. We need its fill-rate because of our advanced lighting techniques. The demo runs smooth on Athlon Classic 600Mhz and ELSA GeForce2 GTS with detonators 14.70. Also you need more or less 64MB of free ram in your machine. - Compatibilities: We have successfully tested that piece of bytes using DirectX 8.0/DirectX 8.1 beta, Windows 2k, Windows 98, Windows XP beta, Detonators 12.41, Detonators 14.70, Detonators 21.81 and Detonators WHQL 21.83. We have found a few incompatibilities on older detonators (6.x) which are not Direct3D8 detonators, so please use the newest one or the one we have listed above. - For Contact Try: aylaat@wp.pl lettique@scene.pl mantra@ids.pl pudding@demoscene.hu shexbeer@interia.pl sagat@viper.pl inferno@externet.hu neuroup@wp.pl (c) 2000-2001 Addikt.Labs - http://addict.scene.pl (c) 1999-2001 LaCube Technologies (LaCubeD3D engine) - http://lettique.go.to - Disclaimer: You are NOT allowed to put this production to ANY profit-oriented CD, DvD or other media including graphic cards software CD. If you want to do this you need our WRITTEN permission. You can still watch the demo, present it to the public, copy it, spread it or put it to ANY http/ftp as long as it is for free == no charging for downloading/watching, you don't change the orginal archive (ZIP) and the files inside the archive. (Only ftp.scene.org crew may put their info file inside the original archive if they want to, then the archive + scene.org info file is treaten as the original archive). This software (the demo) has been made for free, it's for free and it'll be for free.
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