Toasted by Cubic Team & $eeN [web]
Welcome to the final version of TOASTED --*--o--O-----!----==*==----!-----O--o--*-- IT'S EVEN BUGFIXED THIS TIME!!! Hi folks.. this is pascal speaking. The first thing I want to announce in this document is my retreat from cubic team. Some reasons might be: -The name "cubic team" as a demoscene group name sucks -I will definitely not cooperate with some member(s) again in any way -I disagree about the membership strategy of cubic team -I disagree about other member(s) oppinions -I disagree about financial strategies -I disagree about everything -I feel much better that way -They might be better off without me This does not mean I will no longer continue on cubic player or coding demos. I might also do demos with $eeN members. This only means that you should not expect any more quality productions from cubic team (If it will continue it's existence, but I do not care) and if you greet cubic team in your production, I will not feel addressed too much. Other points of view about this would have been welcome, but as there is no contributor to the demo within reach, it is not possible right now (what a pity!). Anyway, I did not decide to write this shit, but it has to be done, as many other things I won't bother you with. Completing this demo is my final action as a member of cubic team. Yeah... Now back to what this file is about. To run the demo simply type CTSTOAST. If you have problems running toasted, eg. you hear no sound or the screen is strange use CTSTOAST SETUP next time. You should also use a vesa 2.0 driver like univbe 5.1. It might make better video modes available. files needed for toasted: CTSTOAST.EXE the program CTSTOAST.PAK data files CTSTOAST.XM the sound CTSTOAST.NFO this file As you might know Toasted ranked #2 in the democompo at Assembly '96... What you probably not know, is that it did not even make it through preselections. Someone forgot to unpack or copy something and the demo did not execute. With the great help of some nice people the demo was eventually shown on the bigscreen. :) Sorry, that the final version took so long. There were some serious bugs in the demo, and still are... That kind of bug, that modifies memory somewhere and makes everything crash later on. sometimes. And it did not quite make me too enthusiastic about it. This is also the reason I use dos4gw, and not pmode/w. If the program crashes under dos4gw it will not crash the system, while under pmode/w you'd have to reboot. In the final version I tried to fix the worst looking things about the demo, such as pauses, cuts and misplaced objects. My experience with the demo shows that it may crash in the knotted torus part (Problems with division by zero, I guess), and in after the warp. The first bug occurs sometimes, but I don't really care.. The second one is quite serious, but I can't find it. well. You won't miss too much then. :( With this bugfix the problems seem to be solved finally. overall credits: code: pascal, submissive, scholar graphics: submissive, jj cybergecko (sorry, if I got your handle wrong) sound: doj credits for parts / comments: name "toasted": idea: submissive video setup: code: scholar, pascal gfx: submissive sound setup: idea: pascal code: sahara surfers (sorry, guys.. ;) ), pascal cubic team logo: highcolor idea: pascal code: pascal $eeN logo: highcolor idea: submissive, pascal code: submissive, pascal gfx: submissive contributors' names: 256 colors idea: submissive, doj code: submissive toasts in toster: highcolor idea: submissive code: MPEG II public source my MPEGroup modified by pascal camera: doj hand: doj monochrome voxelspace: 256 colors idea: A member of Oxyron (I hope I'm not wrong here...) code: pascal, scholar (major speedups) flight: pascal landscape: pascal It's not a common voxelspace. You can turn in *every* direction. Up and down is possible and will be displayed *correctly*. This is *not* "sectortracing", like it's usually done, it's true raytracing. Pixels are traced, not columns. And it's fun flying around... colorful voxelspace with reflections: highcolor idea: pascal, a member of Oxyron (Whose name I forgot. Sorry!!!) code: pascal, scholar (major speedups) flight: pascal landscape: pascal This even has a z-buffer included, so one could add objects in... :) We tried it, but in the end we had no good animations or objects for it, so we dropped it again. Adding the reflections was only a matter of minutes. Just had to invert the z-direction of the ray! rings: 256 colors, 2 parts idea: doj code: pascal wobbler: highcolor idea: pascal code: pascal gfx: pascal knotted tori: 256 colors idea: pascal code: pascal, scholar about 1000 faces... gets quite slow in my stupid vector engine... shakra wobbler: highcolor idea: submissive code: submissive blurred rings: highcolor idea: pascal code: pascal This is my favorite... demon: highcolor, 256 colors idea: pascal gfx: jj cybergecko code: pascal, submissive Don't let this beast of evil get you... rollercoaster: 256 colors idea: pascal code: pascal path: pascal gfx: submissive modelling: pascal, doj I had the idea back at TP4, my first party. Finally realized. Probably the most important part in the demo. The model eats up some megs in memory. There are several tricks involved to get a decent framerate. Man, you should have seen the first version of the coaster... just flat triangles indicating the track, no reference like a horizon... no loops, no corkscrew... ;) If you plan a trip to LA sometime, don't miss Magic Mountain, if you like this one. :) (batman and viper are just great!) warp: 256 colors idea: pascal code: scholar, final: pascal Wooosh... A warp, with rather uncommon sound fx. space coaster: 256 colors idea: pascal code: pascal gfx: submissive And you land on the moon with the coaster. Thrown up already? =) Maybe too long and too much... toast out of toaster & toast zoom: highcolor idea: submissive, pascal code: MPEG II public source my MPEGroup modified by pascal editing: submissive set: pascal camera: doj Argh.. crash.. you hit the surface, but you realize it's all been a dream. That toaster woke you up. (I just tell you that, because you might not have noticed it... ;) That was the "story" of this demo... =] Ah.. forget it! ) things you might not have seen: soundsystem: pascal linking: pascal low level routines: pascal phone bills: Deutsche Telekom. (we love you all!) info file title underlining: pascal (ok.. it sucks.. :) color reduction: submissive, pascal Ick bin ain Berliner: Kennedy tools: submissive, pascal Nicht vergessen, sonst komm ich in Teufels Kche: Manfred Krug info file: pascal bad mood: pascal grey skies: Hamburg I hope I did not forget too much. personal greets: pascal: Alpha David Hernandez (At least your realname will stay the same for some time!) Georgi Marinov ?Hook LioZ Michael Baekow Michael Erdmann MoM Mounir Onyx (Jens) Os2\Man (ASM 97!) Sandro Richi Screamager Trajic Other nice guys on irc I talked to lately and the ones I forgot. As I said before, I could not contact any other contributor, so no more personal greets. contact: pascal: pascal@nightmare.harz.de Niklas Beisert, Oberstrasse 84, 20149 Hamburg, Germany (no replies) submissive: 100121.2450@compuserve.com Nils Pipenbrinck scholar: seap2011@hp00.rz.tu-harburg.de Andre Peters doj: doj@tecs.de Dirk Jagdmann If you see toasted in shop windows, please tell us.. :) Ask us before putting it on a cd, please. If it is a noncommercial demo scene oriented cd, it's ok. PS: find that secret feature. **FILE_ID.DIZ**************************************************************** version finale 1.1 of toasted by cubic team & $eeN numero 2 at assembly 96 demokompo
[ back to the prod ]