Uncharted Territory by Noice [web]
(this is the text from the note file to thedemo) Uncharted Territory by Noice Released 2007-07-28 In this notefile you will get the history behind this demo, the full credits, technical info for all parts (i love it when notes include all kinds of nerdy tech-stuff, so I just had to include some!) and last but not least some well deserved thanks to some people who helped make this demo possible. It all began earlier this year when I bought a DTV (well, rather a PAL-modded Hummer board, but it's flashed with DTV3 ROM, so it's the same thing!) I thought it was a fun challenge to explore a new platform where not every trick in the book was already known, kind of uncharted territory (you can guess where the name of this demo comes from!). First I released a very simple small demo named "Hello DTV World". Then I started thinking that there had been a whole bunch of small onepart demos released for the DTV, but no "proper" full-length multipart demo. This was my chance to break some new ground! So I started coding effects. Then out of the blue TRSI released their DTV demo "Ghost in the machine" a very nice multipart demo. At first I was a bit disappointed, knowing that my demo would not have the same impact of being the first "real" DTV demo, but after a while I decided to finsih the project anyway and aim for a BFP2007 release. The problem was that I didn't have any graphics whatsoever and no music. I had a few offers from graphics artists but noone who could work under that tight timelimit. Then with about two weeks left Rayden contacted me and offered to do some quick graphics. For music, I went with an already released tune by 6R6 (sorry about it sounding weird, the DTV doesn't emulate the SID filters apparently btw...) Finally after a lot of hard work, the demo is finsihed, not nearly as good as my intentions when I started, but then isn't that the way it always turns out? Anyway, now on to the credits! Credits ------- All code: Andreas Gustafsson aka. Shadow/Noice Music: 6R6/Shape Intro picture and twirl background: Rayden Vector part font: Shadow/Noice SHIRES grayscale pic: Boris Vallejo Loader: Covert BitOps Next we have the technical info! Intro ----- Scrolling picture in 320x200 256 color mode. The picture is two screens (400 pixels high). Very easy stuff to do on the DTV. The only problem is that the picture is 128000 bytes, and even with some compression that does eat a lot of disk space! Shadebobs --------- Shadebobs in 320x200 256 color mode. Well, when I coded this I thought I was going to be world-first with it, but if you have seen the TRSI demo you may have seen that they have larger and faster shadebobs. Still, unless I'm missing something I don't think that their routine can use the full 256 colors, so we have taken quite different approaches. 1500 dots --------- 1500 sine dots each frame running in a 256x200 a area, no mirroring or other tricks used. Dot records was all the rage on the C64 when I started, so I thought that I better establish one on the DTV. It's probably not that hard to do more, but we have to start somewhere! :) Twirl ----- Radial twister/twirl. A PC effect we have seen lots of times on the C64 in 8x8 and 4x4 etc. modes. On the DTV it is running 256 color mode in a 160x80 pixel area. Well, to be honest it's only every other line so in truth it is 160x40 pixels. :) SHIRES ------ 640x200 super X hires grayscale picture. Artwork by Boris Vallejo, converted with my own converter. Interference ------------ Full screen interference in 160x200 16 colors, running 50 fps. Those who are familiar with the different graphics mode on the DTV might think that this is easy, which I also thought at first, but it turned out to be kind of tricky! Vector ------ 20 faces lightsourced vector, covering a 128x128 pixels area in 256 color mode. This part really puts the blitter in the DTV to good use! Tools used during development ----------------------------- KickAssembler Exomizer 64HDD ViceDTV UltraEdit Well, that was all the technical info, on to the thanks: Thanks to: Expertsetup for providing me with the PAL-modded Hummer. Zniper, Safety and the other guys at work who helped with the hardware modding. Jay for letting me massacre one of his cables when I needed a PS2 connector... :) Slammer/Camelot for KickAssembler. TRSI for their DTV-exomizer depacker. The team behind Vice DTV. All the people at the DTV hacking forum for their great help! Rayden for stepping in at the last minute with some gfx! 6R6 for letting me use his tune. ..and ofcourse to all the forgotten ones! That was it, see ya in another DTV demo!
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