Physikaine by Chanka [web]
.............................. . Physikaine / Chanka Team . . 64kIntro Compo . . 1st place at Euskal 8 . .............................. Code: Pocket & BakTery Music: Awesome Requeriments: PII 350 Windows 98 DirectX 7.0 3d card (TNT or better recomended) SoundCard -- Tech info -- Code: The compiler used was Visual C++ 6.0. Executable file compressed with UPX v.1.01. BakTery lossed time in Intro engine, music synth and player, introduction space, isosurfaced cube with water and the cutre-raytracing. Pocket unsleeped with Texture generator, physic hairball, physic pool, cutre-domino and the end flag. Music: The samples were created using a simple own synth called BitGen and the song was played with our BitSound System. So, samples are generated procedurally when the intro starts. A realtime 'resonant-low pass' filter is applied to the mixing on the space and the pool scenes. Floating point mixing. Linear interpolacion. No volume ramp ;( Module exported from FT2 XM file to BSG (BitSound Player Song Format). Intro was syncroniced from the song using Ft2 Wxx column effect. Fonts: Fonts were made by Awesome. Design: Sorry here... we're looking for a good designer ;) -- end of Tech info--- Trick: Do you like play pool??? Try to write CHANKA at the end of the intro ;) Special thanx to: Reboot/Incognita, thx for the small.cpp ;) Markus J.X.J Oberhumer & Laszlo Molnar for the cool packer UPX. Garrofi, hey pivitas!! ;) Mac/Vteam, good luck at Microsoft! Una-i, Comandos 2 rulez! ;D Turbo_bit, good luck at Computer House! Euskal organicers, good work ;) Greetings: Anaconda*Centosis*Concept*CucMakers*DrinkTeam*Fuzzion*Iguana Incognita*KernelPanic*OrbitalDreams*Rgb*Savage*Sfl*Tlotb*Tst VirutaTeam*WildBits Contact: Pocket al010708@alumail.uji.es BakTery al014585@alumail.uji.es Awesome Vicverlu@inf.upv.es BakTery/Chanka Team, 27 July 2000
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