Computer Fest '94 Invitation by The Immortal Syndicate
COMPUTER FEST '94 ADVERTISMENT DEMO created by the Immortal Syndicate in August and September 1994 00: Contents ------------- 01: Freeware Notice & Warranty 02: Setup & Installation 03: Requirements & Support 04: Beta Testing 05: Trouble Shooting 06: Detailed Credits 07: Commercial Demonstrations 08: Contacting Immortal Syndicate 09: Notice to "demo freaks" 10: Closing Words 01: Freeware Notice & Warranty ------------------------------- This demonstration is freeware, use is granted to Darryl Johnston of ShowFest Productions, to use it at Computer Fest '94, and BizEx '94, distribution over bulletin boards, is also granted. This is an official Immortal Syndicate relase. (c) 1994, by The Immortal Syndicate. If anything happens to your computer because of this demonstration the authors take no responsibility, it was tested successfully with no side effects on the computers listed in the Beta Testing part of this document. 02: Setup & Installation ------------------------- To setup this demo all you have to is UNZIP the archives of the file CFEST-94.ZIP into it's own directory. (and you should have done that by now if you are reading this file) Then just run the CFEST94.EXE file. It will come up with a menu prompting you for your processor. Press ONE (1) if you own a 386, or TWO (2) if you own a 486. If you own a Pentium we can only suggest that you try number 2. Although we were unable to beta-test on a Pentium and we have no idea what will happen. After you have selected your processor, you will be prompted for your sound card, select the appropriate one. If you don't know what sound card you own, but are sure it is Sound Blaster compatible select ONE (1) for Sound Blaster. After you have selected your sound card, you will be prompted for your sound cards PORT. The program will ATTEMPT to automatically detect what PORT your sound card is set to, once it has detected what your port is, you can just press "ENTER" to continue on to the next question. If the auto-detection is incorrect and the demo freezes, then you will have to enter your PORT/IRQ and DMA yourself. If you don't know what your PORT/IRQ and DMA is, then refer to your AUTOEXEC.BAT file. For soundblaster owners there should be a line in it that reads: SET BLASTER=A220 I5 D1 T1 In this case your Sound Blaster would be at PORT 220, IRQ 5, and DMA 1. You don't have to bother about the "T1". Here is an example Set UltraSound Variable: SET ULTRASND=220,1,1,7,5 In this case your UltraSound would be at Port 220, IRQ 7, and DMA 1. You have no need to worry about the last number, and the second number. For Pro Audio Spectrum users, this should work in the same way, but we had no Pro Audio Spectrum available for testing at this time. 03: Requirements and Support ----------------------------- This demo requires a minimum 386dx 33, but it may run on a 386sx. Although optimal performance is gained on a 486dx 66, with a Gravis UltraSound card. This demo is compatible with the following sound cards: Gravis UltraSound Sound Blaster Sound Blaster Pro Pro Audio Spectrum Pro Audio Spectrum+ Pro Audio Spectrum 16 Windows Sound System Aria 04: Beta Testing ----------------- This demo was tested successfully on the following computers: 486dx 2, 66, with 8mb Ram, a 2MB Trident card, and a Gravis UltraSound. 386dx 33, with 4mb Ram, a 1MB Trident card, and a Gravis UltraSound. 386dx 40, with 16mb Ram, a 2MB ATI Graphics Pro, and Gravis UltraSound. 486dx2 66, with 8MB Ram, a ATI Graphics Pro 2MB, and Gravis UltraSound. 486slc2 66, with 4MB Ram, and a Sound Blaster Pro. 486dx 33, with 16MB Ram, a VGA Wonder 1MB, and a Sound Blaster Pro. 486dx2/66, with 16MB Ram, a Diamond Viper 2MB, and a Gravis UltraSound. It is our belief that it will run correctly on any 386dx 33 or above, using HIMEM. Although it did crash several times on systems running any expanded memory managers, like QEMM/EMM386. 05: Trouble Shooting --------------------- Q. I am running QEMM, and each time after I select my CPU speed, and my sound card IRQ/DMA, it just drops me back into DOS, why? A. We don't know exactly, but it seems to be something with expanded memory managers like QEMM/EMM386, our only suggestion is to try a clean boot without one of these managers. Q. The demo crashes on my Pentium, why? A. Since we had no Pentium to test it, on we are not sure it will run correctly on one. Our only suggestion is to try it at a friends house. Q. I get LOTS of flicker/snow on my 386sx/16. A. This demo was not created to run on anything less than a 386dx/33, therefore, it will probably look really bad on your 386sx/16. Q. The text is just to fast for me to read. A. You are probably running on a system faster than the two selectable at the beginning of the demo. I would suggest trying the demo at a friends house. Q. The demo begins, plays one sound and then crashes. Why? A. You probably entered your IRQ/DMA/PORT incorrectly, consult the Setup/Installation part of this document to find out what your IRQ/PORT and DMA are. Q. I experience problems in the demo and it drops me into DOS, without completing the demo. A. You probably don't have enough memory, try doing a clean-boot, without any TSRs. At least 580k base mem is required, but it will probably be much more stable, if you have at least 600k base mem. To get 600k base mem, use the following AUTOEXEC.BAT and CONFIG.SYS: CONFIG.SYS ---------- DEVICE=C:\DOS\HIMEM.SYS SHELL=C:\DOS\COMMAND.COM C:\DOS /P /E:512 DOS=HIGH DOS=UMB STACKS=9,256 BUFFERS=45,0 FILES=45 LASTDRIVE=Z FCBS=16,0 AUTOEXEC.BAT ------------ ECHO OFF CLS PROMPT $p$g SET TEMP=C:\DOS\temp SET BLASTER=A220 I5 D1 T1 SET ULTRASND=220,1,1,7,5 If you have a Sound Blaster use the "SET BLASTER" variable that is already in your AUTOEXEC.BAT if you have an UltraSound use the "SET ULTRASND" variable that is already in your AUTOEXEC.BAT Q. I get a run-time error at some point in the demo. It drops me back into DOS. A. Again you probably don't have enough memory. See the previous question for information on getting more memory. Q. The song begins again before the demo ends. A. This is because the music was only synchronized correclty with two systems; the 386dx/33, and the 486dx/66. This was due to lack of time. If you continue to have problems, and this answers none of your questions, then get in contact with us and we may be able to help you. 06: Detailed Credits --------------------- Detailed Credits for this demonstration: - Design and Organization by Daniel Snyder, and Michael Bendner. - Entire demonstration music by John P. Fiket - Starting Logo graphics by Marc North - Starting Logo programming by Michael Bendner - Middle part rotating graphic by Michael Paterson - Middle part lower left corner graphic by Michael Paterson - Font by Michael Paterson - Programming by Michael Bendner - Credits font by Marc North - Credits programming by Michael Bendner - Sound system by Otto Chrons (DSMI). - Setup programming by Daniel Snyder, and Michael Bendner. 07: Commercial Demonstrations ------------------------------ If you enjoy our productions and would like us to make an audio visual presentation for commercial use, then please contact us immediatley. We can create game demos, company advertisments or almost anything else. Including text mode utilites or applications. When contacting us, please use the fastest means possible and include a quick explanation of what type of effects you are intrested in. That would greatly help us in evaluating the aproximate size of the job. Also please include, the following information: - Should there be any still-pictures (logos, etc.) - If the demo should have sound, which sound cards would you like to be supported, what type of music should be played, etc. - How big should the demo could be in kilobytes and for how long should the demo run in minutes approximately. - Where would the demo be used and how soon would you like the demo to be finished. - Would you like the demo to support looping or have any special keyboard functions. - What is the aproximate amount of money would you be willing to spend on a demo of this nature. We would like you to understand that our demos are NOT animations. This means that nearly everything you see on the screen is being real-time calculated. The speed of the movement is usually dependant to the speed of the VGA card and the speed of the CPU. When contacting us, you should remember that we area all quite young and are still studying in various schools. This is why our time is usually quite limited. And it is very likely that we might already be involved in another project. So remember the sooner you want it, the more it's gonna cost ya. =) You should also know that we do not make demos for Microsoft Windows due to its limitations from a programming and graphical point of view. Since normal mail is a very slow way to communicate, we would prefer it if you contacted us through bbs, fax, or Internet. You can find our contact information below in this file. 08: Contacting the Immortal Syndicate -------------------------------------- All contact information is guaranteed to be 100% correct. Mail: Fax: Voice: ----- ---- ------ Immortal Syndicate +(604)582 - 0273 +(604)533 - 9143 c/o Daniel Snyder At Mike Bendners. Daniel Snyders. 6638 197st Langley, BC V2Y 1A8, CANADA If you send snail mail, and would like a reply be sure to include return postage (Canadian stamps) otherwise we may not take the time, or spend the money to get back to you. If you send a FAX and would like a reply, please leave a way for us to contact you. Please realize that if you call voice, to make sure you only call between 9am, and 10pm our time. World Head Quarters BBS: ---------------------------- DIGITAL DIMENSIONS BBS - WHQ +604-533-3720 Canada, BC For out of country callers, an explanation of the phone number: + signifies the number(s) sequence you must dial to signify that this is a long distance call. 604 is the AREA CODE for Vancouver. And 533-3720 is the exact telephone number of the BBS. The same goes for the FAX and VOICE numbers. If you still can not figure it out dial your local operator. You can also find members of the group on IRC often. The channel is secret and therefore I'm not going to mention it here, so if you don't know what it is you are out of luck. Email: ------ Email address: Alias Job -------------------------------------------------------------- a12323@mindlink.bc.ca - Daniel Snyder (main contact and PR) aec_software@mindlink.bc.ca - Michael Bendner (Programmer) a42@mindlink.bc.ca - Marc North (Artist) c1140234@bcit.bc.ca - John P. Fiket (Musician) Currently not ALL members have email addreses. If you would like to get in contact with someone who does not have an email address than just send to Daniel Snyder and the message will be sure to get to the correct person. If you are a compuserve user you can still reach us through email, by sending a mail and typing the following in as the address: "INTERNET:<email address goes here>". (be sure NOT to include the quotes, or the < > triangle brackets.) for example: INTERNET:a12323@mindlink.bc.ca 09: Notice to "demo freaks" ---------------------------- Sorry for the size of this demonstration (890+ Kilobytes), but due to the lack of time for creating this product, we made very sloppy code. Please forgive us and expect our next demonstration to be much smaller... And better... :-) If you didn't understand this then just disregard it. It did not apply to you. 10: Closing Words ------------------ Well that is all for this release, we hope you enjoyed it, and will get in contact with us. We would also like to thank Mike Burns for some programming support and ideas, and ADVANCED GRAVIS, Canada, our sponsor. We feel that the Gravis UltraSound is the affordable sound card of the future. For more information about the Gravis UltraSound call during normal business hours: (604) 431-5020. Cya L8r, NutCracker / Immortal Syndicate (Aka: Daniel Snyder)
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