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Azul by SquoQuo [web]

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                 ß    http://SquoQuo.mediasite.de
                              
                           -= A Z U L =-
                  (the not really finished version)

well well it`s sunday afternoon, one and a half ours to the deadline, i got
a terrible headache so dont`t expect that much from this litte text-file !

Requirement: You should have a P 200 at least to watch this demo
             32 bit vesa-mode desired
             Gus rulez ! (other cards work as well)

Credits:

           Hopper: Coding, music, gfx
           Bugger: Ideas, moral support, gfx-supply

Story behind this demo:

At the beginning there was the idea which was followed by a hard long way
cauz we had to code most of the routines from scratch.
In the end we got caught by the evil devil called time so nearly all of the
design(?),some effects and also the music had to be done at the party place.
So here it is - slightly unfinished but at least it works (we hope so).

Greetings:              Toxic avenger (for partying with us)
                        The guys from Depth (fucking great T-Shirt)
                        all the rockin`demo groups greeted in this demo
                        all the sceners who experienced Mekka 2k-1

By the way: Sorry no time for one-file-packing of the data
            (final version will follow !?

Thanx to Niklas Beisert for creating IMS

offline....


Hopper is going online now...
establishing connection...
connected...
A few additional words from the coder:
Try "Azul ?" for more infos
But if you're too lazy:
You can take screenshots by pressing Return at any time
BUT - you've gotta convert them afterwards using shotconv.exe, first you'll be asked for the first and the last frame (i guess, first will be 0), then you'll be asked for the resolution, please fill in the values that you chose at the beginning!)
What you get then are a few RAW files, which can be read by Paintshop et al.
We've included a function "stat" which gives you the fps and few other infos (mostly for debugging)
We've also included a function "pos", you can start the demo at any time, e.g. you'd like to watch from second 100, then you'll type "azul pos100.0" (no blanks please, the fraction must be given!)
I'm very sorry for the many bugs in it (especially the 24bpp modes seem to be buggy at all), so pray for a final version, which should be (hopefully) bug-free and has got a better design and a not-in-3-hours-done music...