bloom by Headcrash [web] & ADDiCT [web]
._______ ____ _____| |____ _______.__\\_ /________ _) | | _/ | _/ / \ _ | \ | \ \_ /_____\_______|____\_______|____\__________/ .-diP-----------------------------------bM-. B L O O M by headcrash and addict labs 64k intro at evoke 2oo5 finally I got my ass up this summer to make an intro for the nice track traymuss gave me some time ago (thx!). I think I planned this since before... evoke 2oo4. this intro needs an opengl 1.5 (or higher) compliant video card supporting GLSL. in directx terms you can read this as something like pixel and vertex shaders 2.0 note: the opengl 1.5 fallback still needs full GLSL capabilities, it just doesn't use the opengl 2.0 function entry points. only use this, when you encounter problems with the autodetection. credits: styx/headcrash code.graphics traymuss/addict music additional credits n' hugs to: firelight multimedia minifmod farbrausch executable packer contact: styx_hcr@gmx.de www.head-crash.de traymuss@addict-labs.org www.addict-labs.org full greets & love: haujobb.black maiden.conspiracy.unik.0ok freestyle.salva mea.tomkh.vacuum.never bypass.ananasmurska.lkcc.portal process squoquo.yodel.ainc.aardbei.brain control kolor.assembly organizing.bytegeiz.5711. and of course all our fellow groupmates. signed, styx.august 2oo5 beware of the elk.
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