Light Amplification by Stimulated Emission of Radiation by Ananasmurska [web]
.######. .##. .#. .#########. .#########. #### #### ####' '#### .####' '####. ##### #### #####. ####' '#### ##'### #### '##########. .##. #### '### ##. ### '### '###### #### ######### ### ###. ### '## .##. #### .#### ####'### .### #### ###.## #### .#### .####### .##. #### #### #### ##### ############ #######' #### '##' '##' '##' '##' '##########' ####' ####. .#### ##################################################### '###################################################' + Light Amplification by Stimulated Emission of Radiation + '=========================================================' A full bodied Windows demo, released at Assembly 2005 Blueflame: engine code, effect code, grapfix j.pupu: effect code, graphivs, modelling, model loader Felor: modelling TMT: muzzac Oh the joys of coder design You'll probably need a reasonably fast PC, and a OpenGL accelerator card that supports GLSL, which I guess means pixel shader 2.x or somesuch in the DirectX parlance. Something like Radeon 8500 or better. This one still sucks to a certain degree. Things always break and people go missing when you need something done. But we feel certain that this production represents some improvement from previous ANS prods. Hopefully someone somewhere will like (or even enjoy) some part of this. Sorry, about debug version on this release. Our release version had some problems and that why this lame solution. We may make final version sometime, but atleast now we are too tired to even think about it. Cheers!
[ back to the prod ]