SUBOCEANIC by Tomasz Dobrowolski [web]
............................ SUBOCEANIC 64K INTRO by Tomasz Dobrowolski aka Tomkh for ASSEMBLY 2005 WWW: http://ged.ax.pl/~tomkh ............................ First time at any demoscene party! This is actually 50K intro, I ran out of time and 64K is just so much space! ............................ System requirements: Pentium 3 800MHz OpengGL 1.5+ Geforce 2 MX or better 800x600x32 Run "sub64td.exe w" for windowed mode. Create "texcache" dir to speed up precalculation next time. ............................ Credits: Tomkh - everything No 3rd party modelers, trackers, libraries My own custom tracker, realtime synth and modeler All objects made with iterative rules Realtime growing from single cell (last scene) Procedural music (patterns can be called like procedures with a little more parameters than just pitch/volum ;)) External tools: Upack by Dwing (exe compression) Evaldraw by Ken Silverman (prototyping equations) ............................ Greets for all! ............................
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