codecolors by PowerPuff Girls [web]
production type: demo name: codecolors platform: win32 + opengl accel authors: sole & sardu +------------+ +------------+ +------------+ / / / / / / / +----+ / / +----+ / / +----+ / / / / / / / / / / / / / / +----+ / / +----+ / / +----+ / / / / / / / / +-------+ / +-------+ +-------+ / / / / / / / / / / / the girls +----+ / / / / / demogroup / / +----+ +----+ +---------+ a r e v e r y p l e a s e d t o s h o w y o u '""' ppg05: codecolors '""' sole - code, music, design sardu - additional design, support ;) ............ requirements ......................... >> a PentiumII type processor and a cool, fast, OpenGL accelerator with enough memory, i think... >> developed on P4 2.4GHz + ati radeon 9000 mobility + winXP >> tested on * pII 350 + 192mb RAM + geforce4mx + W98SE (runs smooth excepting some scenes, mainly by the calc loops) * amd k7 1Ghz + geforce2 + w2k * centrino 1.6 + ugly intel graphics adapter + wXP * athlon XP 2600+ + geforceFX5900XT + winXP (the compo machine in fact xD) >> finally if you execute this under one of that computers without acceleration you will die in a slow agony. and we will not assume any responsibility. don't bother us! ............ some facts about the demo ............ >> there have been great improvements in our code. now our loading bar has even an accompanying image. >> for any strange reason, my motion blur effect does not work well on nvidias. So I have prepared an ati and an nvidia version. Ati version has more blur coefficient, but it does not show more than a static image (very great by the way) in nvidia cards. If you do not like the result, you can test the other exe's. Enjoy with the differences. Any suggest will be cool :) >> of course, the demo still has a secret feature... >> the demo idea is 100% ironic >> loading image is the autentic coder's drinking: code colors, and explosive combination of four drinkings, and must be drank one per one. genuine idea from sardu, was first released at the bcnparty presentation party in october 2003, along with other scene inspired drinks like second reality, medium, vodma or nature. >> uses the dynamic mesh subdivision method not finished yet to generate those strange objects that appear in your screen ............. we love them all ................... alicante zone anaconda asynkro bioxphere black ice boah capsule cathedral centolos cod collapse concept conspiracy d-lirium dust inc. elerium core fairlight fuzzion gum hansa hard null honkurai level 64 lucera mala mankind modulez mug necrostudios network niako numedia cyclops ozone paradox polygon purple studios rgba scoopex sector omega serial numbers software failure spontz stravaganza the dark rising threepixels tlotb tpm tpolm unknown productions xplsv zon@ neutr@ (what a bunch of friends!!) ............. our personal greetings ............. although we greet some groups at the demo, I (sole) would like to thank trace for his kind help during the demo, testing it and giving some design tips. .............. ppg world head quarter ............ we still haven't got a web, because we prefer to produce demos rather than to produce empty homepages. meanwhile you can check this pouet url: http://www.pouet.net/groups.php?which=3083 and also sole's web --> http://www.soledadpenades.com/ ............... our productions ................... ppg01 scene of the girls demo sole - ayame - sardu http://www.pouet.net/prod.php?which=10967 ppg02 christmas (in a wild style) christmas wilddemo sole - sardu http://www.pouet.net/prod.php?which=11215 ppg03 killotrona demo sole - sardu http://www.pouet.net/prod.php?which=11925 ppg04 euskal 12 invitation flashtro sole - madgoblin/zonaneutra http://www.pouet.net/prod.php?which=12508 ............... next one? ......................... we don't know. sardu and sole leave the group. you maybe will have news about us, or maybe not. who knows?
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