mission mopreme 32k by The Black Hazard
¨---- M¨I¨S¨S¨I¨O¨N -----¨ ¦¦_¦¦ ¦¯¯¦ ¦¦¯¦ ¦¯¯¦ ¦¯¯ ¦¦_¦¦ ¦¯¯ ¦ ¯ ¦ ¦¦ ¦ ¦¯¯ ¦¯¯_ ¦¯ ¦ ¯ ¦ ¦¯ ¦¦ ¦¦ ¦¦¦¦ ¦¦ ¦¦ ¦ ¦¦¦ ¦¦ ¦¦ ¦¦¦ a 32kb game by crossbone/ TBH TiNY VERSiON - [for the mekka&symposion '97] ---------------- [03-28-1997] requirements ------------------ Simply use a 486DX2/66-based or better machine and you will most likely enjoy the game. It should work on a 386 as well, but don't bet on it. In addition, you need an Adlib compatible soundcard to hear some music. Basically, every SoundBlaster should do. how to play ------------------ I guess I don't have to write that much... Anyway, move the ship with the cursorkeys and shoot your selected weapon with CTRL or SPACE. You can switch between two weapons using the ALT key; there are the Mini Missiles and the Quadro Laser. The Mini Missiles are available in unlimited supply, while the Quadro Laser gets empty when using it. You can refresh its energy by picking up the blue energy capsules. The grey power-ups increase your shield's energy, which is displayed in grey bars on the left side of the screen. Simply pick up the power-ups by flying over them. To exit the game, press ESC or play until you reach the end of the level. Try to stay alive by not bumping into other ships and avoiding their shots. And don't forget: to get the big points you need to kick some butt! info ------------------ This piece was coded and designed by crossbone of The Black Hazard. Of course, size optimizations were the main point. I did not want to miss much of what I have in the big version of Mission Mopreme (which is about 4MB), so I had to fight some time to get all the gfx, routines and the adlib tune into 32kb. For example, I only saved one half of the ships in the linked bitmaps and mirrored them at runtime, as well as puzzling together the back- ground elements... =) The graphics were created using Picture Publisher and Paint Shop Pro, and the adlib song was composed with Reality's adlib-tracker RAD. Oh yes, like I wrote, a really entertaining big version of this game exists. Featuring many different scenarios, cool digital GUS/SB music and almost everything you might have missed in the 32kb version, namely menus, upgrading etc. That's it, 31359 bytes of fun. enjoy. acknowledgements ------------------ Thanks to Shayde^Reality for RAD-tracker & the adlib-player routines. Also thanks to Evan Salomon for saving me time writing a TP interface for it. contact ------------------ Eberhard Grummt Saarbrücker Straße 7, 07749 Jena, Germany email: crossbone@tek.dontpanic.sub.org or ; preferred crossbone@comitek.sesom.de or ; if the 1st doesn't work eberhard.grummt@mega.jena.thur.de fido: 2:248/3001 phone: +49-3641-360411
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