Unité centrale de huit bits by Comic Bakery [web]
SHORT NOTE BEFORE WE READ AHEAD: --- THIS IS A PAL DEMO, DON'T FORGET TO SWITCH MODE --- IN YOUR EMULATORS! (it still works in NTSC-mode, --- but is slightly speeded.) Got that? Neat! Carry on then! _____________________________________________________ Comic Bakery presents the now fixed version of the partyhack demo also known as.... -> unité centrale de huit bits <- Released at Mainframe 2003 in Norrköping, Sweden where it placed second, in the form of a buggy compiled-5-minutes-before-competition stylee. _____________________________________________________ Jobe did the code illm did the graphics (and the "music") _____________________________________________________ Thanks to : Martin Konrad for MOD2PSG and eSMS - - we probably couldn't have done this without you Charles McDonald for invaluable tips Maxim for the neat BMP2TILE and more tips Omar Cornut for the incredible Meka ....and the rest of the SMS community! _____________________________________________________ Some machine specs for the unknowningly: 8 bit Z80 CPU running at 3.3 MHz 8 KB RAM, 16 KB VRAM Texas Instruments-made graphics chip: resolution: 32x24 tiles á 8x8 pixels simultaneous sprites: 64 colours on screen: 32 (using two palettes) total amount of colours: 64 Texas Instruments-made sound chip: square wave plus noise in 4 channels _____________________________________________________ Contact us: Jobe - jonas<at>einarsson.net illm - illm<at>home.se More Comic Bakery stuff can be found here: http://www.gudinna.com/~prof _____________________________________________________ Final Note: At the time of release, we were unable to confirm how this demo would perform (or even start) on an actual machine. This should be investigated in the near future and remedied if needed. Perhaps. ^_^ Now, bugger off! =) EOF
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