pouët.net

ParticleX


 Particlex
    by Mika Halttunen (lsoft@mbnet.fi)
       Copyright (c) 2001. All rights reserved.


NOTICE:
THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND.
I TAKE ABSOLUTELY NO RESPONSIBILITY OF ANY DAMAGE THIS
PRODUCT MAY CAUSE! IF IT CRAPS YOU PC, SHIT HAPPENS.., YOU CAN'T
BLAIM ME BECAUSE YOU USED THIS ENTIRELY AT YOUR OWN RISK!!!

First, sorry about *lame* english, hope you forgive me...

 This is my first demo, and it's very simple and short (~2:45min).
However, it features some rather *neat* OpenGL effects, speech and
a nice soundtrack. I made this for fun, and I have always wanted
to create a demo :P

 Basically, as the name says, the demo uses particles. I created three
particles, each of them randomly attracted to the other two. With
some random noise, it creates a rather interesting motion. The particle
motion is different each time because of the randomness.

 I'm not sure about the exact system requirements, but if you have a >= 300MHz
processor with nVidia GeForce, you should be fine. I have AMD K6-2 400MHz and
a Riva TNT, it works at right speed, but I have to run it in
400x300 resolution :(
It should work with all nVidia cards >= Riva TNT, for the other cards I have
no idea. If you have a old 3dfx VOODOO card, download the latest drivers
and copy the 3DFXOGL.DLL (or something similiar) to the Particlex folder.
After copying, rename the DLL to OPENGL32.DLL. It *should* work....

The timing code is very simple, and it prevents things goign too fast, but it
doesn't implement any frameskipping so if there isn't enough power in your
PC, the demo can easily get out of sync.

Credits:
All code, graphics, sound, design etc. by Mika Halttunen.
The soundtrack is a song called "Shared Life", tracked by
Jonne "TaSSu" Lehtinen
(used with a permission)
All of the graphics was created entirely by me, so if you want to use
any of them you have to ask me first.

Send some feedback to lsoft@mbnet.fi, thank you!

Thanks to Jeff "NeHe" Molofee for the OpenGL tutorials/basecode!
(http://nehe.gamedev.net)

Using FMOD for the audio output (www.fmod.org)
and Intel JPEG Library for image loading.


 That's enough of *blahblah* for this time,
enjoy the demo and have some fun ;)

 - Mika Halttunen