pouët.net

Lombric by Pyjama [web]

                                 
  Q                 jQ         QL      
  Q                 jQ         ML      
  Q   ,,   _ __ _,  jQ ,   _ , _   _,  
  Q  jQQQ  QyQQyQQg jQQQQ  QQQCQL jQQQ 
  Q jQ' QL QM BQ`TQ jQ' QL QQM QL Q' QL
  Q jQ  j# QL j# jQ jQ  Tg Qf  QLjQ    
  Q j#  jQ QL j# jQ jQ  j# QL  QLjQ    
  Q !Q  j# QL j# jQ jQ  j# QL  QLjQ  ,_
  Q jQ_ &f QL j# jQ jQ_ Qf QL  QL QL Qf
  Q  MQQQ  QL j# jQ jQQQQ  QL  QL TQQQ 
  ^   ""   ^  ^^  ^  ^ "   ^   ^   ""  

        (released 12 august 1999)


Hi everyone,

Here is my first GFA game...It's a kind
of tron-clone (yeah, one more) with 
neat gfx (at least better than the 
tron-like games I have seen on ST - 
except for Ze Trace by Typhoon of 
course) and up to 3 players at the
same time (1 player mode included)...

The story : At Wired'98, Eclipse 
released a game called Viper (a PC 
conversion of the old Amiga game with
the same name), which was a kind of
"circular" tron (ie you turn following
a circle and not a right angle as in the
regular tron). I really enjoyed this
game (probably because of its 6 players
mode !) and then I remembered that I 
had coded a tron clone in Basic on my 
old Thomson TO8 (8bit French computer) 
some years ago. So I decided to convert
it on ST in GFA Basic. The original
Basic game was really basic (oh?), I
mean there was no real graphics, no
music and so on...Thanks to the relative
power of both GFA Basic and ST (compared
to Micro$oft Basic and TO8, huhu) I 
managed to improve the game...

The problem that arose was that I was
totally unable to include a music...
At the same moment a small game was 
released by Trantic/Depression, coded 
in GFA and with music ! I e-mailed 
him crying to help me and he accepted :)
I send him the source just before
leaving to Sweden for one year...Quite
obviously, without my ST there, the
game was put on ice during almost 12
months...I received the modified source
from Trantic during the autumn and I
was not able to use it before coming
back to France this summer...Once
home, I quickly fixed the last problems
(1 player mode, various bugs) and here
it is !

Okay, 95% of persons reading this have
found the previous paragraphs totally
uninteresting but I am one of those who
like to learn more about the story of
a lame game :)

I don't think the game itself deserves 
a lot of explanations as everybody knows
the goal (?) and how to play.

Here are the way to control each player:
- Player 1 : arrows + joystick 1 (the
  one using the mouse port)
- Player 2 : E/D/C/V + joystick 2
- Player 3 : 5/2/1/3
ESC enables you to exit to main menu 
while playing.

Lombric has been tested on 1040 STE and
520 STF but I have no idea if it works
on Falcon or other Atari...tell me !
Anyway it is possible to change the
speed of the game for fast machines.
********* changed 20/04/00 : *********
this version uses Sentry Packer instead
of Atomic Packer and hence works also
on other Atari, such as Falcon. 
**************************************

TROUBLESHOOTING :
If some problems appear with joystick 1,
(doesn't work) or even arrows, the
easiest is to reboot, to unplug the 
mouse and to restart the game.

		------

Credits for the game :

code:  - exocet/jff (concept, main code)
       - trantic/depression 
         (sound system, help, debugging)

gfx:   - exocet/jff (main gfx)
       - raptor (just for fun logo)
       - sapho (blue face on main menu)

music: - unknown by me...probably a 
         famous musician though...thanks
         anyway for the great music

		------

You can contact me for any reason at :
- exocet.justforfun@usa.net
- http://exocet.planet-d.net


bye ! and don't take the game too 
seriously :)
and oh, the logo from this text was 
made with a proggy written by Ney'Boor