Lombric by Pyjama [web]
Q jQ QL Q jQ ML Q ,, _ __ _, jQ , _ , _ _, Q jQQQ QyQQyQQg jQQQQ QQQCQL jQQQ Q jQ' QL QM BQ`TQ jQ' QL QQM QL Q' QL Q jQ j# QL j# jQ jQ Tg Qf QLjQ Q j# jQ QL j# jQ jQ j# QL QLjQ Q !Q j# QL j# jQ jQ j# QL QLjQ ,_ Q jQ_ &f QL j# jQ jQ_ Qf QL QL QL Qf Q MQQQ QL j# jQ jQQQQ QL QL TQQQ ^ "" ^ ^^ ^ ^ " ^ ^ "" (released 12 august 1999) Hi everyone, Here is my first GFA game...It's a kind of tron-clone (yeah, one more) with neat gfx (at least better than the tron-like games I have seen on ST - except for Ze Trace by Typhoon of course) and up to 3 players at the same time (1 player mode included)... The story : At Wired'98, Eclipse released a game called Viper (a PC conversion of the old Amiga game with the same name), which was a kind of "circular" tron (ie you turn following a circle and not a right angle as in the regular tron). I really enjoyed this game (probably because of its 6 players mode !) and then I remembered that I had coded a tron clone in Basic on my old Thomson TO8 (8bit French computer) some years ago. So I decided to convert it on ST in GFA Basic. The original Basic game was really basic (oh?), I mean there was no real graphics, no music and so on...Thanks to the relative power of both GFA Basic and ST (compared to Micro$oft Basic and TO8, huhu) I managed to improve the game... The problem that arose was that I was totally unable to include a music... At the same moment a small game was released by Trantic/Depression, coded in GFA and with music ! I e-mailed him crying to help me and he accepted :) I send him the source just before leaving to Sweden for one year...Quite obviously, without my ST there, the game was put on ice during almost 12 months...I received the modified source from Trantic during the autumn and I was not able to use it before coming back to France this summer...Once home, I quickly fixed the last problems (1 player mode, various bugs) and here it is ! Okay, 95% of persons reading this have found the previous paragraphs totally uninteresting but I am one of those who like to learn more about the story of a lame game :) I don't think the game itself deserves a lot of explanations as everybody knows the goal (?) and how to play. Here are the way to control each player: - Player 1 : arrows + joystick 1 (the one using the mouse port) - Player 2 : E/D/C/V + joystick 2 - Player 3 : 5/2/1/3 ESC enables you to exit to main menu while playing. Lombric has been tested on 1040 STE and 520 STF but I have no idea if it works on Falcon or other Atari...tell me ! Anyway it is possible to change the speed of the game for fast machines. ********* changed 20/04/00 : ********* this version uses Sentry Packer instead of Atomic Packer and hence works also on other Atari, such as Falcon. ************************************** TROUBLESHOOTING : If some problems appear with joystick 1, (doesn't work) or even arrows, the easiest is to reboot, to unplug the mouse and to restart the game. ------ Credits for the game : code: - exocet/jff (concept, main code) - trantic/depression (sound system, help, debugging) gfx: - exocet/jff (main gfx) - raptor (just for fun logo) - sapho (blue face on main menu) music: - unknown by me...probably a famous musician though...thanks anyway for the great music ------ You can contact me for any reason at : - exocet.justforfun@usa.net - http://exocet.planet-d.net bye ! and don't take the game too seriously :) and oh, the logo from this text was made with a proggy written by Ney'Boor
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