kräsh by Ümlaüt Design [web]
----------------------------------------------------------------------------- Ü M L A Ü T D E S I G N presents ..... . : :.. k R Ä S H : : _ _ - ------- : : ___ _\\\\_ :_____: ____ / (_ ____ _ __\\_ \_ ___ _ ____| | _) _/ /_\\_ /___ / // //____ | | \ \ \_ _/ / _ //___ / _ _| _ /____\_____/ \ \_ _\_____\ / /____\____\ _ \/- ---_ _______\_____/--diP-_ _________\-bM----- -\/ an intro at S C E N E C O N 2 0 0 3 (party version - shouldn't need a final tho...) -=[ CREDITS ]=--------------------------------------------------------------- Texture-generator + interface ........... Vercy Generator code fixing ................... Procyon Everthing else .......................... Gargaj -=[ STUFF USED ]=------------------------------------------------------------ Nifty l33t ASCII-logo ................... Dipswitch / Black Maiden MiniFMOD Sound System ................... Firelight Multimedia Exe-packer .............................. UPX team -=[ REQUIREMENTS ]=---------------------------------------------------------- In short, if Skrätzh ran fine, this also will. If you didn't see Skrätzh... - Pentium-II class CPU for my crap unoptimized metaballs. All the other stuff is quite CPU-independent... Well if you don't care the long loadingtime that is. - TNT2-class card for the other stuff... shouldn't exceed 2500 polygons overall, but all the postfilters are screwing up the pipeline. Consider a GeForce 3, because cards lower than that usually stutter at the render-to-texture-stuff. Not to mention the fullscreen alphablended polygons. - You NEED a soundcard. The syncing is calculated from the samples rendered by the XM-player, so if you don't have one... get one. (Yes, I COULD use timeGetTime() or sg like that, but that's crap, and the intro won't make sense without sound anyway.) -=[ BLAH ]=------------------------------------------------------------------ "[22:44] <TrX> helyes. akarunk megegy xaos klont" *sigh*... Here I go again. Sitting in front of my PC, making an intro a week before the party, without really any motivation (or skills). I guess I just can't cut it out. Now that Conspiracy is active, I would have the best reason on the world not to do an Ümlaüt intro again, but nooooo... As you can see this is the third, and prolly last part of the Ä-intro series. I really don't see the point of using the same effects in different combinations over and over again. And trilogies rule anyway. (A huge paragraph of usual whining about our prods was here, but I removed it 'cause it made no sense.) Since it's a tradition to write some greetz... gna, let's get this over with... - First off smiley hiho-s go out to the guys who believe in the power of Ü, big props to Skrebbel and Shadez! Please contact them in case you want to join the fanclub. - Big kudos to the Conspiracy guys, even tho they didn't like what I showed them from this intro. (...and who can blame them? >:) - Props to TGD and Epilepsy, who'll release their first demos/intros on the party. - Greetz to the organizers of SceneCON. I'm sure it will be better than Symphony... At least because WE will be HERE, and not THERE. Hehe. >:) - Big big thankyou to all the guys I met at Breakpoint 2003, you people rule! And big thanks for all the nice reactions about PG. - #include "usual_greetz.h" As usual, hidden part is there. But you won't find it anyway. If you DO... -> http://umlaut.intro.hu/hidden.php3 -=[ PROMOTION ]=------------------------------------------------------------- We are currently making designs and concepts for a demo (rather big and hopefully decent one), negotiating with graphicians, designers, modellers. There is no exact release date (or party) planned, because this time we really want to make a good demo, so this time if it's not finished before a party, then we won't "hack" around to finish it, just rather skip the compo. (At least I hope so...) -=[ GODDAMNIT ]=------------------------------------------------------------- Cool. It's a week before the party, and my PC is completely infunctional. Whee. Seems like either the motherboard, either the processor is broken. Not like it's surprising or something. After all it's 5-6 years old... But still, why fuck up in the very moment I need it? Bah... This rather means I'm going to write the rest of the intro on another PC, equipped with a TNT2 M64, which shortly means that I'll have once again NO idea how it'll look like on a FAST gfx-card. I HATE THIS!!! -=[ CONTACTS ]=-------------------------------------------------------------- Gargaj - gargaj@freemail.hu - http://umlaut.intro.hu/~gargaj Vercy - megavercy@freemail.hu Procyon - procyon@mailbox.hu - http://umlaut.intro.hu/~procyon ----------------------------------------------------------------------------- üd-03: rollerdefekt http://umlaut.intro.hu 2003 (c) Ümlaüt Design ----------------------------------------------------------------------------- WARNING - THIS MAY HURT AFTER A WHILE. =============================================================================
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