pouët.net

tsunami 2010 by apocalypse inc [web]

Hello?

 WHA.. WHAT?

Are You Awake?

 I.. I.. .. ..

Hello?

 I'M NOT SURE.. I CAN'T SEE ANYTHING..

Oh.. .. ..

 W.. WHAT?

Dark Powers Seem To Be Crawling Up Your Mind!

 I.. I KNOW.. I.. I MUST.. RESIST..

Can You Still Feel A Source Of Light?

 YE..YES.. I CAN..

Then You Should Fight For Your Feelings!
And The Energies Of The Eternal Light Shall Join You..

 I AM READY!

So You Must Leave The Human Body Now..
Lets Start Your Journey..

 I HAVE NO FEAR!

Injection Starting.. .. .. .. .. .. .. ..
T.R.I.P.. .. .. .. .. .. .. Initialized..
Get Ready!


_________________________________________
=========================================

TSUNAMI 2010
psychedelic oldschool abstract electronic
space-shooter pixel-overdose fun in 96kb!

_________________________________________
=========================================


welcome shooter-fans..

finally it's been released.. tsunami 2010..
after weeks of delay.. (real life rulez! ;)
so pleeeeaze enjoy and play it like nutz!!!


celebrating the upcoming 10th anniversary of
yak's mega-superb jaggy-t2k (which is still
one of my all-time favourite games!) and
making one of my oldest dreams come true..
(=coding a totally new t2k-pcee-rmx-conversion.. ;)

there are a LOT of differences between
the old jaggy version and this one..
not only concerning the gfx+rendering, of course..
(although these are the coolest new features.. =)

(100!) rmxd levels, (14!) rmxd enemies,
(a hell lot of!) rmxd bonus-items,
rmxd gameplay, rmxd everything..
so it even deserved a new name.. ;)

so here it is.. relax and enjoy..
cause THIS was made for YOU!


this software was done in my spare time
and you should have got it for free..
since i don't want to make profit with this
game you don't have to pay anything for it..
(it was made to learn more about gfx/sound-coding
 and especially game-design (i'm still a student :)
 so i hope there won't be any lawyers pissing
 me off because of copyright-stuff!
 cause everything you got with this release
 is 101% selfmade.. the textures/enemies/animations/
 soundfx/muzix/etc. are synthesized when tsunami is
 started/during gameplay (=calculated from scratch!)
 to get the game as small as it is now.. so there's
 NO stolen/ripped stuff included!!!  >)


------------------------------------------------
JUST ONE MORE IMPORTANT THINGIE ABOUT THE MUZIK:
------------------------------------------------

please do yourself a favour and
get some more stompin' muzik-files
to extend the game to a pure 101%
ultra-zen-pleasure-experience..
you're able to choose between:

a)TEMPEST2000(R)-PC-CDROM or TEMPEST2000(R)-SOUNDTRACK-CD or DEFENDER2000(R)-SOUNDTRACK-CD
  (easy: simply insert the cd into that cdrom drive
  which you use to listen your music-cds with)

b)TEMPEST2000(R)-JAGUAR-MODS
  (almost easy: copy all of the seven mod-files (although track 3 isn't really needed)
   (T2000-1.mod .. T2000-7.mod) or (Tempest_2k_1.mod .. Tempest_2k_7.mod)
  into the T2010 game folder)
c)DEFENDER2000(R)-JAGUAR-MODS
  (almost easy: copy all of the six mod-files
   (D2000-1.mod .. D2000-6.mod)
  into the T2010 game folder)

d)JUST-ANY-MUSIC-CD
  (easy: choose between random or linear track selection
     or: create your own playlist (->user_cd.ini)
          each line of it should contain one track-number
           Line1:    Menu
           Line2:    Bonus
           Line3-12: Levels)
  (recommended music: psytrance/goa.. of course.. ;)

e)JUST-ANY-MODS
  (almost easy: create your own playlist (->user_mods.ini)
    each line of it should contain one mod-filename (myfilename.mod or just myfilename)
     Line1:   Menu
     Line2:   Bonus
     Line3-6: Levels)
  (recommended music: oldskool amiga game tunes.. f.e. projectx,killinggameshow,supercars,..,..,..
                      demo(scene)tunes.. chiptunes..)


then select your favourite muzik-scheme inside the "start game"-menu..


the jaggy-t2k/d2k-mods can be downloaded f.e. from the following sites:
 -> http://www.ntrautanen.fi/marko/sao/musiikki/musiikki_jagge.htm
 -> http://jaguar.holyoak.com/sounds/
 -> http://blueneptune.com/~zio/sound/
legal issue: d'load only if you've bought the original jaggy-games!

p.s.: i'm not responsible for the sites listed above..
p.p.s.: do not spread this game in bundle with the jaggy-mods! only .exe/.txt/.diz!


---------
AS USUAL:
---------

-fractal zoomer
-2 built-in chipmuzix
-procedural textures,animations,sounds
-unlimited lightsources/explosions/pixels/dusts/..
-tons of new gl-eyecandy-fx
-some pure oldskool 2d-pixel-fx  :)
-no f**king high-level-gfx-engine used for that to get some speedy renderin and freakin small code!
-auto-saving for gameplay (+scores+options.. ;)
 (but it's only saved after each 3 continously completed levels! (->levels: 25,28,31,34,37,40,43,..))
-configurable soundtrack (cdaudio or using my suckin' mod-player)
-multiplier-based-score-system (you gotta find out for yourself how it works! >)
-ainc-style psychedelic nausea


--------
MINIMUM:
--------

-400 mhz cpu
-32mb ram
-win95/98/me/nt/2000/xp

------------
RECOMMENDED:
------------

-800 mhz (mmx-)cpu
-64mb ram
-radeon or geforce
-win95/98/me/nt/2000/xp
-joypad

------------
TESTED WITH:
------------

-amd athlon (500/750/1800 mhz)
-intel pentium2/3/4 (with various mhz/ram-configs)

-ati radeon1/2 (=7500/8500)
-nvidia tnt2/geforce1/2(mx)/3/4(mx)/quadro4 (with various mhz/ram-configs)
-intel 8x0 (->yucky rendering, but works!)
-m$-software-renderer (->yucky rendering, but works!)

-windows 95/98/ME/NT/2000/XP

 (->some nt-opengl-drivers deliver sloppy/stuttering animations! (but only for grid-texture-fx and embrio-rendering??!)
  ->some (nt only?-)nvidia-gl-drivers using 16bit-resolutions crash during zapper-effect! (might be a stencil-"bug" (nvidia-cards don't "like" 16bitRGB with stencil activated))
  ->some (nt only?-)nvidia-gl-drivers using fullscreen-anti-aliasing are buggy during zapper-effect -> black polys! (one can't see the level-grid/enemies/.. anymore)
  ->some ati-gl-drivers using fullscreen-anti-aliasing are buggy -> the glow-effect of the level-grid is totally f**ked up)

-gravis 4 button joypad


---------------
THANX + GREETZ:
---------------

jesus p. aka 2pac aka 3pac => the 2 included chiptunes are "based" on his modtunes antipasti#31 + boot'em#03

markus oberhumer/laszlo molnar  (UPX-ExePacker) => www.nexus.hu/upx
the whole freepascal developers/community (FPC) => www.freepascal.org
(no other software/libs used then this free stuff.. own code rulez.. =)

delax^sundancer inc. .. hopper^tsq .. bugger^tsq .. bitbreaker^voz ..
jace^tbl .. venom^venomsoft .. paniq .. yoda^tsq .. and .. mecflai^eska ..
avalanche .. rob^aardbei .. adok^hugi ..
all (ex-)ainc-members and sorry to all i forgot ..                   ;)

respectz to
tbl .. aardbei .. vacuum .. voz .. crest .. creative minds ..
panorama .. hitmen .. cryonics .. inf .. potion .. seminar ..
headcrash .. trepaan .. scarab .. sundancer inc .. orange ..
matrix .. three pixels .. unique .. mfx .. squoquo .. lunix ..
and all other (in-)active sceners around the globe!!!

lifetime achievement awards to
yak^llamasoft .. (although he didn't like the idea of me coding tsunami)
dave theurer  .. (thanx for having that strange nightmare ~23 years ago)




made in late 2k2 (finished for breakpoint 2k3) by toxie^ainc.
real life is calling. so byebye. c ya next time.

http://ainc.de



p.s.: cmdline parameters:
      -16bit     (for 16bit rendering)
      -windowed  (for windowed rendering)

p.p.s.: input keys are:
        Left/Right   Move on Grid
        'A' / Joy1   Shoot
        'Q' / Joy4   Zapper
        'S' / Joy3   Jump   (needs PowerUp)
        'W' / Joy2   Tremor (needs PowerUp)